public void ShowCoutingText() { currentSheepCount++; TMPRichTextX txtMesh = coutingTextPool[currentTextPoolCursor]; currentTextPoolCursor++; if (currentTextPoolCursor >= numOfCountingText) { currentTextPoolCursor = 0; } string content = string.Format("<sprite>sheepIcon</sprite>{0}", currentSheepCount.ToString()); txtTopCountingText.SetText(content); txtMesh.SetText(content); txtMesh.DOKill(); txtMesh.TextMeshProUGUIComp.DOFade(1, 0); txtMesh.gameObject.SetActive(true); txtMesh.transform.position = sampleText.transform.position; txtMesh.transform.DOPath(coutingTextFlyWayPoint, 5.0f, PathType.CatmullRom); txtMesh.TextMeshProUGUIComp.DOFade(0, 5.0f).onComplete = () => { txtMesh.gameObject.SetActive(false); }; }
public void AddSheepValue(double value) { float doubleValue = BoostTimer.Instance.IsX2SheepValue ? 2 : 1; value *= 2; currentSheepValue += value; DataManager.Instance.PlayerData.userSheepCoin = currentSheepValue; TMPRichTextX txtMesh = coutingTextPool[currentTextPoolCursor]; currentTextPoolCursor++; if (currentTextPoolCursor >= numOfCountingText) { currentTextPoolCursor = 0; } string content = string.Format("<sprite>sheepIcon</sprite>{0}", BigNumbers.BigNumber.ToShortString(currentSheepValue.ToString("F0"), 4)); txtTopCountingText.SetText(content); if (BoostTimer.Instance.IsX2SheepValue) { content = string.Format("<sprite>sheepIcon</sprite><color=blue>{0}", BigNumbers.BigNumber.ToShortString(value.ToString("F0"), 4)); } else { content = string.Format("<sprite>sheepIcon</sprite>{0}", BigNumbers.BigNumber.ToShortString(value.ToString("F0"), 4)); } txtMesh.SetText(content); txtMesh.DOKill(); txtMesh.TextMeshProUGUIComp.DOFade(1, 0); txtMesh.gameObject.SetActive(true); txtMesh.transform.position = sampleText.transform.position; txtMesh.transform.DOPath(coutingTextFlyWayPoint, 5.0f, PathType.CatmullRom); txtMesh.TextMeshProUGUIComp.DOFade(0, 5.0f).onComplete = () => { txtMesh.gameObject.SetActive(false); }; }
private void Start() { ConfigManager.Instance.LoadConfig(); SimpleResourcesManager.Instance.LoadResource(); DialogManager.Instance.LoadDialog(); DataManager.Instance.LoadData((isSuccess) => { BoostTimer.Instance.SetUp(); DataManager.Instance.PlayerData.userPlayTime += 1; currentSheepValue = DataManager.Instance.PlayerData.userSheepCoin; LoadSheep(DataManager.Instance.PlayerData.sheepDatas); string content = string.Format("<sprite>sheepIcon</sprite>{0}", BigNumbers.BigNumber.ToShortString(currentSheepValue.ToString("F0"), 4)); txtTopCountingText.SetText(content); LevelConfigData lvlConfig = ConfigManager.Instance.GetLevelConfigByLevel(DataManager.Instance.PlayerData.userLevel); float lvlProgressVal = DataManager.Instance.PlayerData.userExp * 1.0f / lvlConfig.Maxexp; txtLevelProgress.text = "Lv. " + DataManager.Instance.PlayerData.userLevel + "- <color=white>" + (lvlProgressVal * 100).ToString("F0") + "%"; lvlProgress.fillAmount = lvlProgressVal; txtLimitSheep.text = currentSheepInCage + "/" + lvlConfig.Maxsheep; if (DataManager.Instance.PlayerData.userLevel >= 3) { SpawnTimer.Instance.Setup(); } if (isOnCutScene && DataManager.Instance.PlayerData.userPlayTime == 1) { camTarget.gameObject.SetActive(true); cameraHandler.enabled = false; cutSceneSheep.gameObject.SetActive(true); mainCam.GetComponent <Cinemachine.CinemachineBrain>().enabled = true; OpenGateLeaveSheepOut(cutSceneSheep); SheepConfigData sheepConfigData = ConfigManager.Instance.GetSheepConfigByType(1); cutSceneSheep.InitSheep(sheepConfigData.Sheepvalue, sheepConfigData.Speed); } else { Destroy(camTarget.gameObject); Destroy(camOverrall.gameObject); Destroy(camCart.transform.parent.gameObject); Destroy(mainCam.GetComponent <Cinemachine.CinemachineBrain>()); cameraHandler.enabled = true; cutSceneSheep.gameObject.SetActive(false); if (DataManager.Instance.PlayerData.userPlayTime == 1) { int initSheepCount = 1; for (int i = 0; i < initSheepCount; ++i) { SheepController sheepController = SheepFactory.Instance.CreateNewSheep(1); GameController.Instance.PutSheepBackToCage(sheepController); SimpleResourcesManager.Instance.ShowParticle("MergeFx", sheepController.transform.position, 1); } } } }); }