void CheckPauseState()
    {
        if (!bl_Selected)
        {
            //If the player has not selected a mode then freeze the game
            Time.timeScale = 0f;
        }
        else
        {
            //If the player has selected a mode then unfreeze the game
            Time.timeScale = 1f;

            //When the player has selected a mode and the instructions are off
            if (!PCScript.bl_Instructions)
            {
                //Run the timer
                DataScript.CompletionTime();
            }
        }
    }