Example #1
0
        protected override void DrawChildren(SpriteBatch spriteBatch)
        {
            TLPlayer localPlayer = Main.LocalPlayer.GetModPlayer <TLPlayer>();

            levelProgressConstraint.Width.Set(0, localPlayer.Experience / (float)TLUtils.XPRequiredToLevelUp(localPlayer.Level));
            base.DrawChildren(spriteBatch);
        }
Example #2
0
        public void CMD_GiveMoney(Client client, string username, double amount)
        {
            if (client.Name.ToLower() == username)
            {
                client.SendChatMessage($"You can't give yourself money.");
                return;
            }

            TLPlayerStats sendingPlayerStats = TLPlayerHelper.GetPlayerStats(client);
            TLPlayer      recevingPlayerInfo = db.GetSingle <TLPlayer>("username", username).Result;

            if (recevingPlayerInfo == null)
            {
                client.SendChatMessage("That username does not exist");
                return;
            }

            TLPlayerStats receivingPlayerStats = db.GetSingle <TLPlayerStats>("username", recevingPlayerInfo.Username).Result;

            if (receivingPlayerStats == null)
            {
                Console.WriteLine($"{recevingPlayerInfo.Username} does not have TLPlayerStats table.");
                return;
            }

            bool sentMoney = sendingPlayerStats.SubMoney(amount);

            if (!sentMoney)
            {
                client.SendChatMessage("~r~You dont not have the sufficient funds for that.");
                return;
            }
            receivingPlayerStats.AddMoney(amount);

            db.Update <TLPlayerStats>(sendingPlayerStats.Id, "money", sendingPlayerStats.money.ToString());
            db.Update <TLPlayerStats>(receivingPlayerStats.Id, "money", receivingPlayerStats.money.ToString());

            client.SendChatMessage($"You sent ${amount} to {recevingPlayerInfo.Username}");

            UpdateMoneyEvent.Update_Money(client);

            Client receivingPlayerClient = NAPI.Player.GetPlayerFromName(username);

            if (receivingPlayerClient == null)
            {
                return;
            }

            UpdateMoneyEvent.Update_Money(receivingPlayerClient);
        }
Example #3
0
        public void Event_OnPlayerRegisterAttemptAsync(Client client, object[] arguments)
        {
            string username = (string)arguments[0];
            string password = (string)arguments[1];

            TLPlayer player    = new TLPlayer(username, password, client.Name);
            var      isNewUser = db.GetList <TLPlayer>("username", username).Result;

            if (isNewUser.Count > 0)
            {
                client.SendChatMessage("~r~That username already exists");
                return;
            }

            db.Insert <TLPlayer>(player);
            client.SendChatMessage("You have been registered");
        }