public void doAction() { switch (this.actionClass) { case 0: this.nextEvent.checkEvent(); return; case 1: { string key = this.parameters[0].returnString(null); int num2 = this.parameters[1].returnInt(null); switch (this.actionType) { case 0: if (!RCManager.intVariables.ContainsKey(key)) { RCManager.intVariables.Add(key, num2); return; } RCManager.intVariables[key] = num2; return; case 1: if (!RCManager.intVariables.ContainsKey(key)) { this.callException("Variable not found: " + key); return; } RCManager.intVariables[key] = (int)RCManager.intVariables[key] + num2; return; case 2: if (!RCManager.intVariables.ContainsKey(key)) { this.callException("Variable not found: " + key); return; } RCManager.intVariables[key] = (int)RCManager.intVariables[key] - num2; return; case 3: if (!RCManager.intVariables.ContainsKey(key)) { this.callException("Variable not found: " + key); return; } RCManager.intVariables[key] = (int)RCManager.intVariables[key] * num2; return; case 4: if (!RCManager.intVariables.ContainsKey(key)) { this.callException("Variable not found: " + key); return; } RCManager.intVariables[key] = (int)RCManager.intVariables[key] / num2; return; case 5: if (!RCManager.intVariables.ContainsKey(key)) { this.callException("Variable not found: " + key); return; } RCManager.intVariables[key] = (int)RCManager.intVariables[key] % num2; return; case 6: if (!RCManager.intVariables.ContainsKey(key)) { this.callException("Variable not found: " + key); return; } RCManager.intVariables[key] = (int)Math.Pow((double)((int)RCManager.intVariables[key]), (double)num2); return; case 7: case 8: case 9: case 10: case 11: break; case 12: if (!RCManager.intVariables.ContainsKey(key)) { RCManager.intVariables.Add(key, UnityEngine.Random.Range(num2, this.parameters[2].returnInt(null))); return; } RCManager.intVariables[key] = UnityEngine.Random.Range(num2, this.parameters[2].returnInt(null)); return; default: return; } break; } case 2: { string str2 = this.parameters[0].returnString(null); bool flag2 = this.parameters[1].returnBool(null); int num3 = this.actionType; if (num3 != 0) { if (num3 != 11) { if (num3 != 12) { return; } if (!RCManager.boolVariables.ContainsKey(str2)) { RCManager.boolVariables.Add(str2, Convert.ToBoolean(UnityEngine.Random.Range(0, 2))); return; } RCManager.boolVariables[str2] = Convert.ToBoolean(UnityEngine.Random.Range(0, 2)); return; } else { if (!RCManager.boolVariables.ContainsKey(str2)) { this.callException("Variable not found: " + str2); return; } RCManager.boolVariables[str2] = !(bool)RCManager.boolVariables[str2]; return; } } else { if (!RCManager.boolVariables.ContainsKey(str2)) { RCManager.boolVariables.Add(str2, flag2); return; } RCManager.boolVariables[str2] = flag2; return; } } case 3: { string str3 = this.parameters[0].returnString(null); int num4 = this.actionType; if (num4 != 0) { switch (num4) { case 7: { string str4 = string.Empty; for (int i = 1; i < this.parameters.Length; i++) { str4 += this.parameters[i].returnString(null); } if (!RCManager.stringVariables.ContainsKey(str3)) { RCManager.stringVariables.Add(str3, str4); return; } RCManager.stringVariables[str3] = str4; return; } case 8: { string str5 = this.parameters[1].returnString(null); if (!RCManager.stringVariables.ContainsKey(str3)) { this.callException("No Variable"); return; } RCManager.stringVariables[str3] = (string)RCManager.stringVariables[str3] + str5; return; } case 9: this.parameters[1].returnString(null); if (!RCManager.stringVariables.ContainsKey(str3)) { this.callException("No Variable"); return; } RCManager.stringVariables[str3] = ((string)RCManager.stringVariables[str3]).Replace(this.parameters[1].returnString(null), this.parameters[2].returnString(null)); return; default: return; } } else { string str6 = this.parameters[1].returnString(null); if (!RCManager.stringVariables.ContainsKey(str3)) { RCManager.stringVariables.Add(str3, str6); return; } RCManager.stringVariables[str3] = str6; return; } } case 4: { string str7 = this.parameters[0].returnString(null); float num5 = this.parameters[1].returnFloat(null); switch (this.actionType) { case 0: if (!RCManager.floatVariables.ContainsKey(str7)) { RCManager.floatVariables.Add(str7, num5); return; } RCManager.floatVariables[str7] = num5; return; case 1: if (!RCManager.floatVariables.ContainsKey(str7)) { this.callException("No Variable"); return; } RCManager.floatVariables[str7] = (float)RCManager.floatVariables[str7] + num5; return; case 2: if (!RCManager.floatVariables.ContainsKey(str7)) { this.callException("No Variable"); return; } RCManager.floatVariables[str7] = (float)RCManager.floatVariables[str7] - num5; return; case 3: if (!RCManager.floatVariables.ContainsKey(str7)) { this.callException("No Variable"); return; } RCManager.floatVariables[str7] = (float)RCManager.floatVariables[str7] * num5; return; case 4: if (!RCManager.floatVariables.ContainsKey(str7)) { this.callException("No Variable"); return; } RCManager.floatVariables[str7] = (float)RCManager.floatVariables[str7] / num5; return; case 5: if (!RCManager.floatVariables.ContainsKey(str7)) { this.callException("No Variable"); return; } RCManager.floatVariables[str7] = (float)RCManager.floatVariables[str7] % num5; return; case 6: if (!RCManager.floatVariables.ContainsKey(str7)) { this.callException("No Variable"); return; } RCManager.floatVariables[str7] = (float)Math.Pow((double)((int)RCManager.floatVariables[str7]), (double)num5); return; case 7: case 8: case 9: case 10: case 11: break; case 12: if (!RCManager.floatVariables.ContainsKey(str7)) { RCManager.floatVariables.Add(str7, UnityEngine.Random.Range(num5, this.parameters[2].returnFloat(null))); return; } RCManager.floatVariables[str7] = UnityEngine.Random.Range(num5, this.parameters[2].returnFloat(null)); return; default: return; } break; } case 5: { string str8 = this.parameters[0].returnString(null); PhotonPlayer player = this.parameters[1].returnPlayer(null); if (this.actionType == 0) { if (!RCManager.playerVariables.ContainsKey(str8)) { RCManager.playerVariables.Add(str8, player); return; } RCManager.playerVariables[str8] = player; return; } break; } case 6: { string str9 = this.parameters[0].returnString(null); TITAN titan = this.parameters[1].returnTitan(null); if (this.actionType == 0) { if (!RCManager.titanVariables.ContainsKey(str9)) { RCManager.titanVariables.Add(str9, titan); return; } RCManager.titanVariables[str9] = titan; return; } break; } case 7: { PhotonPlayer targetPlayer = this.parameters[0].returnPlayer(null); switch (this.actionType) { case 0: { int iD = targetPlayer.ID; if (RCManager.heroHash.ContainsKey(iD)) { HERO hero = (HERO)RCManager.heroHash[iD]; hero.MarkDie(); hero.BasePV.RPC("netDie2", PhotonTargets.All, new object[] { -1, this.parameters[1].returnString(null) + " " }); return; } this.callException("Player Not Alive"); return; } case 1: FengGameManagerMKII.FGM.BasePV.RPC("respawnHeroInNewRound", targetPlayer, new object[0]); return; case 2: FengGameManagerMKII.FGM.BasePV.RPC("spawnPlayerAtRPC", targetPlayer, new object[] { this.parameters[1].returnFloat(null), this.parameters[2].returnFloat(null), this.parameters[3].returnFloat(null) }); return; case 3: { int num6 = targetPlayer.ID; if (RCManager.heroHash.ContainsKey(num6)) { ((HERO)RCManager.heroHash[num6]).BasePV.RPC("moveToRPC", targetPlayer, new object[] { this.parameters[1].returnFloat(null), this.parameters[2].returnFloat(null), this.parameters[3].returnFloat(null) }); return; } this.callException("Player Not Alive"); return; } case 4: targetPlayer.SetCustomProperties(new Hashtable { { "kills", this.parameters[1].returnInt(null) } }); return; case 5: targetPlayer.SetCustomProperties(new Hashtable { { "deaths", this.parameters[1].returnInt(null) } }); return; case 6: targetPlayer.SetCustomProperties(new Hashtable { { "max_dmg", this.parameters[1].returnInt(null) } }); return; case 7: targetPlayer.SetCustomProperties(new Hashtable { { "total_dmg", this.parameters[1].returnInt(null) } }); return; case 8: targetPlayer.SetCustomProperties(new Hashtable { { "name", this.parameters[1].returnString(null) } }); return; case 9: targetPlayer.SetCustomProperties(new Hashtable { { "guildName", this.parameters[1].returnString(null) } }); return; case 10: targetPlayer.SetCustomProperties(new Hashtable { { "RCteam", this.parameters[1].returnInt(null) } }); return; case 11: targetPlayer.SetCustomProperties(new Hashtable { { "customInt", this.parameters[1].returnInt(null) } }); return; case 12: targetPlayer.SetCustomProperties(new Hashtable { { "customBool", this.parameters[1].returnBool(null) } }); return; case 13: targetPlayer.SetCustomProperties(new Hashtable { { "customString", this.parameters[1].returnString(null) } }); return; case 14: targetPlayer.SetCustomProperties(new Hashtable { { "RCteam", this.parameters[1].returnFloat(null) } }); return; default: return; } } case 8: switch (this.actionType) { case 0: { TITAN titan2 = this.parameters[0].returnTitan(null); object[] parameters = new object[] { this.parameters[1].returnPlayer(null).ID, this.parameters[2].returnInt(null) }; titan2.BasePV.RPC("titanGetHit", titan2.BasePV.owner, parameters); return; } case 1: FengGameManagerMKII.FGM.SpawnTitanAction(this.parameters[0].returnInt(null), this.parameters[1].returnFloat(null), this.parameters[2].returnInt(null), this.parameters[3].returnInt(null)); return; case 2: FengGameManagerMKII.FGM.SpawnTitanAtAction(this.parameters[0].returnInt(null), this.parameters[1].returnFloat(null), this.parameters[2].returnInt(null), this.parameters[3].returnInt(null), this.parameters[4].returnFloat(null), this.parameters[5].returnFloat(null), this.parameters[6].returnFloat(null)); return; case 3: { TITAN titan3 = this.parameters[0].returnTitan(null); int num7 = this.parameters[1].returnInt(null); titan3.currentHealth = num7; if (titan3.maxHealth == 0) { titan3.maxHealth = titan3.currentHealth; } titan3.BasePV.RPC("labelRPC", PhotonTargets.AllBuffered, new object[] { titan3.currentHealth, titan3.maxHealth }); return; } case 4: { TITAN titan4 = this.parameters[0].returnTitan(null); if (titan4.BasePV.IsMine) { titan4.MoveTo(this.parameters[1].returnFloat(null), this.parameters[2].returnFloat(null), this.parameters[3].returnFloat(null)); return; } titan4.BasePV.RPC("moveToRPC", titan4.BasePV.owner, new object[] { this.parameters[1].returnFloat(null), this.parameters[2].returnFloat(null), this.parameters[3].returnFloat(null) }); return; } default: return; } case 9: switch (this.actionType) { case 0: FengGameManagerMKII.FGM.BasePV.RPC("Chat", PhotonTargets.All, new object[] { this.parameters[0].returnString(null), string.Empty }); return; case 1: FengGameManagerMKII.FGM.GameWin(); if (this.parameters[0].returnBool(null)) { RCManager.intVariables.Clear(); RCManager.boolVariables.Clear(); RCManager.stringVariables.Clear(); RCManager.floatVariables.Clear(); RCManager.playerVariables.Clear(); RCManager.titanVariables.Clear(); } return; case 2: FengGameManagerMKII.FGM.GameLose(); if (this.parameters[0].returnBool(null)) { RCManager.intVariables.Clear(); RCManager.boolVariables.Clear(); RCManager.stringVariables.Clear(); RCManager.floatVariables.Clear(); RCManager.playerVariables.Clear(); RCManager.titanVariables.Clear(); } return; case 3: if (this.parameters[0].returnBool(null)) { RCManager.intVariables.Clear(); RCManager.boolVariables.Clear(); RCManager.stringVariables.Clear(); RCManager.floatVariables.Clear(); RCManager.playerVariables.Clear(); RCManager.titanVariables.Clear(); } FengGameManagerMKII.FGM.RestartGame(false, false); return; default: return; } default: return; } }
public void DoAction() { switch (actionClass) { case 0: nextEvent.CheckEvent(); break; case 1: { string text5 = parameters[0].returnString(null); int num3 = parameters[1].ReturnInt(null); switch (actionType) { case 7: case 8: case 9: case 10: case 11: break; case 0: if (!FengGameManagerMKII.IntVariables.ContainsKey(text5)) { FengGameManagerMKII.IntVariables.Add(text5, num3); } else { FengGameManagerMKII.IntVariables[text5] = num3; } break; case 1: if (!FengGameManagerMKII.IntVariables.ContainsKey(text5)) { CallException("Variable not found: " + text5); } else { FengGameManagerMKII.IntVariables[text5] = (int)FengGameManagerMKII.IntVariables[text5] + num3; } break; case 2: if (!FengGameManagerMKII.IntVariables.ContainsKey(text5)) { CallException("Variable not found: " + text5); } else { FengGameManagerMKII.IntVariables[text5] = (int)FengGameManagerMKII.IntVariables[text5] - num3; } break; case 3: if (!FengGameManagerMKII.IntVariables.ContainsKey(text5)) { CallException("Variable not found: " + text5); } else { FengGameManagerMKII.IntVariables[text5] = (int)FengGameManagerMKII.IntVariables[text5] * num3; } break; case 4: if (!FengGameManagerMKII.IntVariables.ContainsKey(text5)) { CallException("Variable not found: " + text5); } else { FengGameManagerMKII.IntVariables[text5] = (int)FengGameManagerMKII.IntVariables[text5] / num3; } break; case 5: if (!FengGameManagerMKII.IntVariables.ContainsKey(text5)) { CallException("Variable not found: " + text5); } else { FengGameManagerMKII.IntVariables[text5] = (int)FengGameManagerMKII.IntVariables[text5] % num3; } break; case 6: if (!FengGameManagerMKII.IntVariables.ContainsKey(text5)) { CallException("Variable not found: " + text5); } else { FengGameManagerMKII.IntVariables[text5] = (int)Math.Pow((int)FengGameManagerMKII.IntVariables[text5], num3); } break; case 12: if (!FengGameManagerMKII.IntVariables.ContainsKey(text5)) { FengGameManagerMKII.IntVariables.Add(text5, UnityEngine.Random.Range(num3, parameters[2].ReturnInt(null))); } else { FengGameManagerMKII.IntVariables[text5] = UnityEngine.Random.Range(num3, parameters[2].ReturnInt(null)); } break; } break; } case 2: { string text4 = parameters[0].returnString(null); bool flag = parameters[1].returnBool(null); switch (actionType) { case 0: if (!FengGameManagerMKII.BoolVariables.ContainsKey(text4)) { FengGameManagerMKII.BoolVariables.Add(text4, flag); } else { FengGameManagerMKII.BoolVariables[text4] = flag; } break; case 11: if (!FengGameManagerMKII.BoolVariables.ContainsKey(text4)) { CallException("Variable not found: " + text4); } else { FengGameManagerMKII.BoolVariables[text4] = !(bool)FengGameManagerMKII.BoolVariables[text4]; } break; case 12: if (!FengGameManagerMKII.BoolVariables.ContainsKey(text4)) { FengGameManagerMKII.BoolVariables.Add(text4, Convert.ToBoolean(UnityEngine.Random.Range(0, 2))); } else { FengGameManagerMKII.BoolVariables[text4] = Convert.ToBoolean(UnityEngine.Random.Range(0, 2)); } break; } break; } case 3: { string key3 = parameters[0].returnString(null); switch (actionType) { case 0: { string value2 = parameters[1].returnString(null); if (!FengGameManagerMKII.StringVariables.ContainsKey(key3)) { FengGameManagerMKII.StringVariables.Add(key3, value2); } else { FengGameManagerMKII.StringVariables[key3] = value2; } break; } case 7: { string text3 = string.Empty; for (int i = 1; i < parameters.Length; i++) { text3 += parameters[i].returnString(null); } if (!FengGameManagerMKII.StringVariables.ContainsKey(key3)) { FengGameManagerMKII.StringVariables.Add(key3, text3); } else { FengGameManagerMKII.StringVariables[key3] = text3; } break; } case 8: { string str = parameters[1].returnString(null); if (!FengGameManagerMKII.StringVariables.ContainsKey(key3)) { CallException("No Variable"); } else { FengGameManagerMKII.StringVariables[key3] = (string)FengGameManagerMKII.StringVariables[key3] + str; } break; } case 9: { string text = parameters[1].returnString(null); if (!FengGameManagerMKII.StringVariables.ContainsKey(key3)) { CallException("No Variable"); break; } string text2 = (string)FengGameManagerMKII.StringVariables[key3]; FengGameManagerMKII.StringVariables[key3] = text2.Replace(parameters[1].returnString(null), parameters[2].returnString(null)); break; } } break; } case 4: { string key2 = parameters[0].returnString(null); float num2 = parameters[1].returnFloat(null); switch (actionType) { case 7: case 8: case 9: case 10: case 11: break; case 0: if (!FengGameManagerMKII.FloatVariables.ContainsKey(key2)) { FengGameManagerMKII.FloatVariables.Add(key2, num2); } else { FengGameManagerMKII.FloatVariables[key2] = num2; } break; case 1: if (!FengGameManagerMKII.FloatVariables.ContainsKey(key2)) { CallException("No Variable"); } else { FengGameManagerMKII.FloatVariables[key2] = (float)FengGameManagerMKII.FloatVariables[key2] + num2; } break; case 2: if (!FengGameManagerMKII.FloatVariables.ContainsKey(key2)) { CallException("No Variable"); } else { FengGameManagerMKII.FloatVariables[key2] = (float)FengGameManagerMKII.FloatVariables[key2] - num2; } break; case 3: if (!FengGameManagerMKII.FloatVariables.ContainsKey(key2)) { CallException("No Variable"); } else { FengGameManagerMKII.FloatVariables[key2] = (float)FengGameManagerMKII.FloatVariables[key2] * num2; } break; case 4: if (!FengGameManagerMKII.FloatVariables.ContainsKey(key2)) { CallException("No Variable"); } else { FengGameManagerMKII.FloatVariables[key2] = (float)FengGameManagerMKII.FloatVariables[key2] / num2; } break; case 5: if (!FengGameManagerMKII.FloatVariables.ContainsKey(key2)) { CallException("No Variable"); } else { FengGameManagerMKII.FloatVariables[key2] = (float)FengGameManagerMKII.FloatVariables[key2] % num2; } break; case 6: if (!FengGameManagerMKII.FloatVariables.ContainsKey(key2)) { CallException("No Variable"); } else { FengGameManagerMKII.FloatVariables[key2] = (float)Math.Pow((int)FengGameManagerMKII.FloatVariables[key2], num2); } break; case 12: if (!FengGameManagerMKII.FloatVariables.ContainsKey(key2)) { FengGameManagerMKII.FloatVariables.Add(key2, UnityEngine.Random.Range(num2, parameters[2].returnFloat(null))); } else { FengGameManagerMKII.FloatVariables[key2] = UnityEngine.Random.Range(num2, parameters[2].returnFloat(null)); } break; } break; } case 5: { string key4 = parameters[0].returnString(null); PhotonPlayer value3 = parameters[1].returnPlayer(null); if (actionType == 0) { if (!FengGameManagerMKII.PlayerVariables.ContainsKey(key4)) { FengGameManagerMKII.PlayerVariables.Add(key4, value3); } else { FengGameManagerMKII.PlayerVariables[key4] = value3; } } break; } case 6: { string key = parameters[0].returnString(null); TITAN value = parameters[1].returnTitan(null); if (actionType == 0) { if (!FengGameManagerMKII.TitanVariables.ContainsKey(key)) { FengGameManagerMKII.TitanVariables.Add(key, value); } else { FengGameManagerMKII.TitanVariables[key] = value; } } break; } case 7: { PhotonPlayer photonPlayer = parameters[0].returnPlayer(null); switch (actionType) { case 0: { if (FengGameManagerMKII.HeroHash.ContainsKey(photonPlayer.Id)) { HERO hERO2 = (HERO)FengGameManagerMKII.HeroHash[photonPlayer.Id]; hERO2.MarkDead(); hERO2.photonView.RPC("netDie2", PhotonTargets.All, -1, parameters[1].returnString(null) + " "); } else { CallException("Player Not Alive"); } break; } case 1: FengGameManagerMKII.Instance.photonView.RPC("respawnHeroInNewRound", photonPlayer); break; case 2: FengGameManagerMKII.Instance.photonView.RPC("spawnPlayerAtRPC", photonPlayer, parameters[1].returnFloat(null), parameters[2].returnFloat(null), parameters[3].returnFloat(null)); break; case 3: { int iD = photonPlayer.Id; if (FengGameManagerMKII.HeroHash.ContainsKey(iD)) { HERO hERO = (HERO)FengGameManagerMKII.HeroHash[iD]; hERO.photonView.RPC("moveToRPC", photonPlayer, parameters[1].returnFloat(null), parameters[2].returnFloat(null), parameters[3].returnFloat(null)); } else { CallException("Player Not Alive"); } break; } case 4: { Hashtable hashtable11 = new Hashtable(); hashtable11.Add(PhotonPlayerProperty.Kills, parameters[1].ReturnInt(null)); photonPlayer.SetCustomProperties(hashtable11); break; } case 5: { Hashtable hashtable10 = new Hashtable(); hashtable10.Add(PhotonPlayerProperty.Deaths, parameters[1].ReturnInt(null)); photonPlayer.SetCustomProperties(hashtable10); break; } case 6: { Hashtable hashtable9 = new Hashtable(); hashtable9.Add(PhotonPlayerProperty.MaxDamage, parameters[1].ReturnInt(null)); photonPlayer.SetCustomProperties(hashtable9); break; } case 7: { Hashtable hashtable8 = new Hashtable(); hashtable8.Add(PhotonPlayerProperty.TotalDamage, parameters[1].ReturnInt(null)); photonPlayer.SetCustomProperties(hashtable8); break; } case 8: { Hashtable hashtable7 = new Hashtable(); hashtable7.Add(PhotonPlayerProperty.Name, parameters[1].returnString(null)); photonPlayer.SetCustomProperties(hashtable7); break; } case 9: { Hashtable hashtable6 = new Hashtable(); hashtable6.Add(PhotonPlayerProperty.Guild, parameters[1].returnString(null)); photonPlayer.SetCustomProperties(hashtable6); break; } case 10: { Hashtable hashtable5 = new Hashtable(); hashtable5.Add(PhotonPlayerProperty.RCTeam, parameters[1].ReturnInt(null)); photonPlayer.SetCustomProperties(hashtable5); break; } case 11: { Hashtable hashtable4 = new Hashtable(); hashtable4.Add(PhotonPlayerProperty.CustomInt, parameters[1].ReturnInt(null)); photonPlayer.SetCustomProperties(hashtable4); break; } case 12: { Hashtable hashtable3 = new Hashtable(); hashtable3.Add(PhotonPlayerProperty.CustomBool, parameters[1].returnBool(null)); photonPlayer.SetCustomProperties(hashtable3); break; } case 13: { Hashtable hashtable2 = new Hashtable(); hashtable2.Add(PhotonPlayerProperty.CustomString, parameters[1].returnString(null)); photonPlayer.SetCustomProperties(hashtable2); break; } case 14: { Hashtable hashtable = new Hashtable(); hashtable.Add(PhotonPlayerProperty.RCTeam, parameters[1].returnFloat(null)); photonPlayer.SetCustomProperties(hashtable); break; } } break; } case 8: switch (actionType) { case 0: { TITAN titanObj = parameters[0].returnTitan(null); object[] array = new object[2] { parameters[1].returnPlayer(null).Id, parameters[2].ReturnInt(null) }; titanObj.photonView.RPC("titanGetHit", titanObj.photonView.owner, array); break; } case 1: FengGameManagerMKII.Instance.SpawnTitanAction(parameters[0].ReturnInt(null), parameters[1].returnFloat(null), parameters[2].ReturnInt(null), parameters[3].ReturnInt(null)); break; case 2: FengGameManagerMKII.Instance.SpawnTitanAtAction(parameters[0].ReturnInt(null), parameters[1].returnFloat(null), parameters[2].ReturnInt(null), parameters[3].ReturnInt(null), parameters[4].returnFloat(null), parameters[5].returnFloat(null), parameters[6].returnFloat(null)); break; case 3: { TITAN titanObj = parameters[0].returnTitan(null); int num = titanObj.currentHealth = parameters[1].ReturnInt(null); if (titanObj.maxHealth == 0) { titanObj.maxHealth = titanObj.currentHealth; } titanObj.photonView.RPC("labelRPC", PhotonTargets.AllBuffered, titanObj.currentHealth, titanObj.maxHealth); break; } case 4: { TITAN titanObj = parameters[0].returnTitan(null); if (titanObj.photonView.isMine) { titanObj.MoveTo(parameters[1].returnFloat(null), parameters[2].returnFloat(null), parameters[3].returnFloat(null)); } else { titanObj.photonView.RPC("moveToRPC", titanObj.photonView.owner, parameters[1].returnFloat(null), parameters[2].returnFloat(null), parameters[3].returnFloat(null)); } break; } } break; case 9: switch (actionType) { case 0: FengGameManagerMKII.Instance.photonView.RPC("Chat", PhotonTargets.All, parameters[0].returnString(null), string.Empty); break; case 2: FengGameManagerMKII.Instance.LoseGame(); if (parameters[0].returnBool(null)) { FengGameManagerMKII.IntVariables.Clear(); FengGameManagerMKII.BoolVariables.Clear(); FengGameManagerMKII.StringVariables.Clear(); FengGameManagerMKII.FloatVariables.Clear(); FengGameManagerMKII.PlayerVariables.Clear(); FengGameManagerMKII.TitanVariables.Clear(); } break; case 1: FengGameManagerMKII.Instance.WinGame(); if (parameters[0].returnBool(null)) { FengGameManagerMKII.IntVariables.Clear(); FengGameManagerMKII.BoolVariables.Clear(); FengGameManagerMKII.StringVariables.Clear(); FengGameManagerMKII.FloatVariables.Clear(); FengGameManagerMKII.PlayerVariables.Clear(); FengGameManagerMKII.TitanVariables.Clear(); } break; case 3: if (parameters[0].returnBool(null)) { FengGameManagerMKII.IntVariables.Clear(); FengGameManagerMKII.BoolVariables.Clear(); FengGameManagerMKII.StringVariables.Clear(); FengGameManagerMKII.FloatVariables.Clear(); FengGameManagerMKII.PlayerVariables.Clear(); FengGameManagerMKII.TitanVariables.Clear(); } FengGameManagerMKII.Instance.RestartGame(); break; } break; } }