Example #1
0
 private void Start()
 {
     soundMIDI = new TH_Audio.MIDISound("Assets\\MIDI\\SFX\\" + Sound.ToString() + ".mid");
     GameAudioInterface.RegisterEmitter(this);
     if (AutoPlay)
     {
         PlaySound();
     }
 }
    private void Start()
    {
        layeredMusic = new TH_Audio.MIDISound("Assets\\MIDI\\LayeredBGM.mid");
        layeredMusic.Play(true);

        for (MIDISfx i = 0; i < MIDISfx.COUNT; i++)
        {
            soundLibrary[i] = new TH_Audio.MIDISound("Assets\\MIDI\\SFX\\" + i.ToString() + ".mid");
        }

        TH_Audio.SetChannelVolume(0, 0);
        TH_Audio.SetChannelVolume(1, 0);
        TH_Audio.SetChannelVolume(2, 0);
        TH_Audio.SetChannelVolume(3, 0);
        TH_Audio.SetChannelVolume(9, 0);

        TH_Audio.SetMasterVolume(1);
    }
 // Start is called before the first frame update
 void Start()
 {
     bloop = new TH_Audio.MIDISound("Assets\\MIDI\\bloop.mid");
 }