// * // Set threshold mode. // \param mode New mode what to do with pixels below/above threshold value (default MODE_EXPAND_DOWNWARDS) // public Threshold setMode(THRESHOLD_MODE mode) { mMode = mode; return this; }
// * // Default constructor. // \param pBuffer Image buffer where to modify the image. // public Threshold(TextureBuffer pBuffer) : base(pBuffer, "Threshold") { mThreshold = 128; mRatio = 128; mMode = THRESHOLD_MODE.MODE_EXPAND_DOWNWARDS; }