/// <summary> /// Actualiza los parámetros de la caja en base a lo cargado por el usuario /// </summary> private void updateSphere() { var bTexture = useTextureModifier.Value; var color = colorModifier.Value; sphere.RenderEdges = edgesModifier.Value; sphere.Inflate = inflateModifier.Value; sphere.BasePoly = (TGCSphere.eBasePoly)baseModifier.Value; if (bTexture) { //Cambiar textura var texturePath = textureModifier.Value; if (texturePath != currentTexture || !useTexture || (sphere.RenderEdges && sphere.Color != color)) { currentTexture = texturePath; sphere.setColor(color); sphere.setTexture(TgcTexture.createTexture(D3DDevice.Instance.Device, currentTexture)); } } else { sphere.setColor(color); } useTexture = bTexture; //Radio, posición y color sphere.Radius = radiusModifier.Value; sphere.Position = positionModifier.Value; sphere.LevelOfDetail = (int)levelOfDetailModifier.Value; //Rotación, converitr a radianes var rotation = rotationModifier.Value; sphere.Rotation = new TGCVector3(Geometry.DegreeToRadian(rotation.X), Geometry.DegreeToRadian(rotation.Y), Geometry.DegreeToRadian(rotation.Z)); //Offset de textura sphere.UVOffset = offsetModifier.Value; //Tiling de textura sphere.UVTiling = tilingModifier.Value; //Actualizar valores en la caja. sphere.updateValues(); }