private void Awake() { Application.runInBackground = true; BlackScreen.SetActive(false); Zombie.SetInfectedScreen(false); GUI2.Init(); TEX.Init(); SND.Init(); PlayerControll.Init(); WeaponData.Init(); BasePlayer.Init(); EntControll.Init(); this.goGUI = GameObject.Find("GUI"); this.goGUI.GetComponent <global::Console>().PostAwake(); this.goGUI.GetComponent <Crosshair>().PostAwake(); this.goGUI.GetComponent <HUD>().PostAwake(); this.goGUI.GetComponent <ChooseTeam>().PostAwake(); this.goGUI.GetComponent <ScoreBoard>().PostAwake(); this.goGUI.GetComponent <Chat>().PostAwake(); this.goGUI.GetComponent <ScoreTop>().PostAwake(); this.goGUI.GetComponent <Award>().PostAwake(); this.goGUI.GetComponent <PlayerNames>().PostAwake(); this.goGUI.GetComponent <Message>().PostAwake(); this.goGUI.GetComponent <Indicator>().PostAwake(); this.goGUI.GetComponent <BuyMenu>().PostAwake(); this.goGUI.GetComponent <EscapeMenu>().PostAwake(); this.goGUI.GetComponent <Vote>().PostAwake(); this.goGUI.GetComponent <C4>().PostAwake(); this.goGUI.GetComponent <MenuBanList>().PostAwake(); this.goGUI.GetComponent <BlackScreen>().PostAwake(); this.goGUI.GetComponent <Zombie>().PostAwake(); this.goPlayer = GameObject.Find("LocalPlayer"); this.goPlayer.GetComponent <HitSound>().PostAwake(); this.goPlayer.GetComponent <HitEffect>().PostAwake(); this.goCore = GameObject.Find("Core"); this.goCore.GetComponent <UDPClient>().PostAwake(); this.goCore.GetComponent <Client>().PostAwake(); base.SendMessage("PostAwake"); base.StartCoroutine("autostart"); RenderSettings.fog = false; }
private void Awake() { RenderSettings.fog = false; switch (0) { case 0: GameData.gSteam = true; GameData.gVK = false; break; case 1: GameData.gSteam = false; GameData.gSocial = true; GameData.gVK = true; break; case 2: GameData.gSteam = false; GameData.gSocial = true; GameData.gFB = true; break; } MonoBehaviour.print("MainManager::Awake"); Application.runInBackground = true; TEX.Init(); GUIM.Init(); BaseData.Init(); Lang.Init(); ContentLoader_.Init(); MenuShop.Init(); if (GameData.gVK) { } base.gameObject.GetComponent <UDPClient>().PostAwake(); base.gameObject.GetComponent <WebHandler>().PostAwake(); base.gameObject.GetComponent <BaseData>().PostAwake(); this.goGUI = GameObject.Find("GUI"); UIManager.PostAwake(); UIManager.SetCanvasActive(true); UIManager.SetLoadingActive(true); this.goGUI.GetComponent <Main>().PostAwake(); this.goGUI.GetComponent <TopBar>().PostAwake(); this.goGUI.GetComponent <BottomBar>().PostAwake(); this.goGUI.GetComponent <Profile>().PostAwake(); this.goGUI.GetComponent <MenuShop>().PostAwake(); this.goGUI.GetComponent <MenuPlayer>().PostAwake(); this.goGUI.GetComponent <MenuGold>().PostAwake(); this.goGUI.GetComponent <MenuServers>().PostAwake(); this.goGUI.GetComponent <MenuOptions>().PostAwake(); this.goGUI.GetComponent <MenuInventory>().PostAwake(); this.goGUI.GetComponent <MainMenuConsole>().PostAwake(); GameObject.Find("UI").GetComponent <UIManager>().DebugText.text = string.Empty; Debug.Log("StartAuth"); bool flag = false; if (GameData.gSocial && !flag) { BaseData.StartAuth(); } if (GameData.gVK && flag) { BaseData.uid = "7320897"; BaseData.key = "3eeaed79cbe63bb1cb6d977753b1c048"; BaseData.session = "_"; WebHandler.get_profile("&version=" + Client.version); } }