Example #1
0
 /// <summary>
 /// Initialize program & debug objects
 /// </summary>
 /// <param name="Program"></param>
 public void NewProgram(String Program)
 {
     ProgramErrors = new TErrors(Globals, Program);
     ProgramErrors.cleanProcess();
     ProgramDebug = new TDebug(Globals, Program);
     ProgramDebug.cleanProcess();
 }
        // Called before AI is run
        public override bool PreAI(Projectile projectile)
        {
            // Disable tombstones
            if (CrowdControlMod._server != null && ((Main.netMode != Terraria.ID.NetmodeID.Server && CCServer._disableTombstones) || Main.netMode == Terraria.ID.NetmodeID.Server) && m_graves.Contains(projectile.type))
            {
                if (Main.netMode == Terraria.ID.NetmodeID.Server)
                {
                    try
                    {
                        CCPlayer player = Main.player[projectile.owner].GetModPlayer <CCPlayer>();
                        if (player.m_servDisableTombstones)
                        {
                            projectile.active = false;
                            NetMessage.SendData(Terraria.ID.MessageID.SyncNPC, -1, player.player.whoAmI, null, projectile.whoAmI);
                            TDebug.WriteDebug("Server disabled " + player.player.name + "'s tombstone", Color.Yellow);
                            return(false);
                        }
                    }
                    catch { }
                }
                else
                {
                    projectile.active = false;
                    TDebug.WriteDebug("Client disabled tombstone", Color.Yellow);
                    return(false);
                }
            }

            return(base.PreAI(projectile));
        }
Example #3
0
 // Set whether to allow the player to hurt town NPCs
 public static void SetTownNPCMayhem(bool notFriendly)
 {
     for (int i = 0; i < Main.maxNPCs; i++)
     {
         if (Main.npc[i].active && Main.npc[i].townNPC && Main.npc[i].friendly == notFriendly)
         {
             Main.npc[i].friendly = !notFriendly;
             if (Main.netMode == Terraria.ID.NetmodeID.Server)
             {
                 NetMessage.SendData(Terraria.ID.MessageID.SyncNPC, -1, -1, null, i);
             }
             if (notFriendly)
             {
                 Main.npc[i].AddBuff(Terraria.ID.BuffID.Stinky, 60 * CrowdControlMod._server.m_timeDrunkScreen);
                 Main.npc[i].AddBuff(Terraria.ID.BuffID.Slimed, 60 * CrowdControlMod._server.m_timeDrunkScreen);
             }
         }
     }
     TDebug.WriteDebug("Town mayhem: " + notFriendly + ".", Color.Yellow);
 }