Example #1
0
    protected override void onTargetReached(GameObject obj)
    {
        TDWorld    world  = TDWorld.getWorld();
        GameObject player = world.getPlayer();

        if (obj == player)
        {
            return;
        }

        TDEnemy tdEnemy = world.getTDEnemy(obj);

        if (null != tdEnemy)
        {
            m_state = State.eFight;
            return;
        }

        if (world.isFakeTarget(obj))
        {
            DestroyObject(obj);
        }

        m_state = State.ePatrol;
    }
Example #2
0
    protected override void onTargetReached(GameObject obj)
    {
        TDWorld    world  = TDWorld.getWorld();
        GameObject player = world.getPlayer();

        if (obj == player)
        {
            TDPlayer tdP = world.getTDPlayer();
            tdP.receiveDamage(1);
        }
        DestroyObject(gameObject);
    }
Example #3
0
    // Use this for initialization
    protected override void Start()
    {
        base.Start();
        GameObject enemyHealthPrefab = (GameObject)Resources.Load("EnemyHealthBarPrefab");

        m_healthBar = (GameObject)Instantiate(enemyHealthPrefab, new Vector3(0.5f, 0.5f), new Quaternion());
        updateHealthBar();

        TDWorld    world  = TDWorld.getWorld();
        GameObject player = world.getPlayer();

        hasPathTo(player);

        m_state = State.eRunToPlayer;

        m_timer = Time.time;
    }
Example #4
0
    void runToPlayer()
    {
        TDWorld world = TDWorld.getWorld();

        if ((null == m_path) || (Time.time - m_timer > world.m_configuration.enemyRecalcPathTime))
        {
            GameObject player = world.getPlayer();
            m_timer = Time.time;
            hasPathTo(player);
        }
        TDHero hero = world.getTDHero();

        if (hero.isAlive())
        {
            if ((hero.transform.position - transform.position).magnitude < heroHostileRadius())
            {
                if (Random.value < heroHostileChance())
                {
                    cleanPath();
                    m_state = State.eFightHero;
                }
            }
        }
    }