public override void ApplyAttackBehaviour(TDS_Enemy _caster)
    {
        if (thrownObjectName == string.Empty)
        {
            return;
        }
        GameObject _thrownObject = PhotonNetwork.Instantiate(thrownObjectName, _caster.HandsTransform.position, _caster.transform.rotation, 0);

        //Debug.LogError("Stop!");
        if (!_thrownObject)
        {
            return;
        }

        TDS_Throwable _throwable = _thrownObject.GetComponent <TDS_Throwable>();

        if (_throwable)
        {
            _throwable.HitBox.HittableTags = _caster.HitBox.HittableTags;
            _caster.GrabObject(_throwable);
            if (_throwable.ThrowableAttackEffectType == AttackEffectType.BringCloser)
            {
                _throwable.ObjectDurability = 1;
                //_throwable.HitBox.OnTouch += () => _caster.SetAnimationState((int)EnemyAnimationState.BringTargetCloser);
                _throwable.HitBox.OnStopAttack += _caster.NoTargetToBrought;
            }
            _caster.ThrowObject(_caster.PlayerTarget.transform.position);
            if (!_caster.IsFacingRight)
            {
                _thrownObject.transform.Rotate(Vector3.up, 180);

                _thrownObject.transform.localScale = new Vector3(_thrownObject.transform.localScale.x, _thrownObject.transform.localScale.y, _thrownObject.transform.localScale.z * -1);
            }
        }
        else if (_thrownObject.GetComponent <TDS_Projectile>())
        {
            Vector3        _dir  = _caster.IsFacingRight ? Vector3.right : Vector3.left;
            TDS_Projectile _proj = _thrownObject.GetComponent <TDS_Projectile>();
            _proj.HitBox.HittableTags = _caster.HitBox.HittableTags;
            _proj.HitBox.Activate(this, _caster);
            _proj.StartProjectileMovement(_dir, MaxRange);
        }
    }