void UpdateTeamListGrid()
    {
        if (this.gameObject.activeSelf == false)
        {
            return;
        }
        if (m_widget_team.gameObject.activeSelf == false)
        {
            return;
        }

        ReleaseGrid();

        //队员
        // List<TeamMemberInfo> tempList = TDManager.GetMemberListWithoutMe();
        TDManager.GetMemberListWithoutMe(ref m_listTeamMember);

        for (int i = 0; i < m_listTeamMember.Count; i++)
        {
            UILeftTeamMemberGrid leftTeamMemberGrid = GetMemberGrid();

            leftTeamMemberGrid.transform.parent        = m_grid_MemberListGrid.transform;
            leftTeamMemberGrid.transform.localScale    = Vector3.one;
            leftTeamMemberGrid.transform.localPosition = new Vector3(0, -60.5f * i, 0);
            leftTeamMemberGrid.transform.localRotation = Quaternion.identity;
            leftTeamMemberGrid.gameObject.SetActive(true);

            leftTeamMemberGrid.SetGridData(m_listTeamMember[i]);
            leftTeamMemberGrid.SetName(m_listTeamMember[i].name);
            leftTeamMemberGrid.SetLv(m_listTeamMember[i].lv);
            leftTeamMemberGrid.SetIcon(m_listTeamMember[i].job);
            bool isLeader = DataManager.Manager <TeamDataManager>().IsLeader(m_listTeamMember[i].id);
            leftTeamMemberGrid.SetLeaderMark(isLeader);

            m_lstMemberGrid.Add(leftTeamMemberGrid);
        }

        //“+”按钮
        if (TDManager.MainPlayerIsLeader())
        {
            if (m_listTeamMember.Count < 4)
            {
                InitAddBtn(m_listTeamMember.Count);
            }
            else
            {
                //队伍满了就不要“+”按钮
                Transform t = m_grid_MemberListGrid.GetChild(5);
                m_grid_MemberListGrid.RemoveChild(t);
            }
        }

        //跟随按钮
        if (m_listTeamMember.Count >= 1)
        {
            if (TDManager.MainPlayerIsLeader())
            {
                if (m_listTeamMember.Count < 4)
                {
                    //队伍没满
                    InitFollowBtn(m_listTeamMember.Count + 1);
                }
                else
                {
                    //队伍满了
                    InitFollowBtn(m_listTeamMember.Count);
                }
            }
            else
            {
                InitFollowBtn(m_listTeamMember.Count);
            }
        }

        //m_grid_MemberListGrid.Reposition();
    }