public override void Serialize(System.IO.Stream stream, bool read) { if (read) { System.IO.BinaryReader r = new System.IO.BinaryReader(stream); SerializeOrient(stream, read); op_type = (TBoolOpType)r.ReadUInt32(); int op_count = r.ReadInt32(); for (int i = 0; i < op_count; i++) { TCSGObjectType type = (TCSGObjectType)r.ReadUInt32(); TCSGObject obj = CreateObj(type); obj.Serialize(stream, true); AddOperand(obj); } need_update = true; } else { System.IO.BinaryWriter r = new System.IO.BinaryWriter(stream); r.Write((UInt32)TCSGObjectType.BOOL_OP); SerializeOrient(stream, read); r.Write((UInt32)op_type); r.Write(operand.Count); for (int i = 0; i < operand.Count; i++) { operand[i].Serialize(stream, false); } } }
public TCSGObject CreateObj(TCSGObjectType type) { switch (type) { case TCSGObjectType.BOX: return(new CSGObjects.TCSGBox(1, 1, 1)); break; case TCSGObjectType.SPHERE: return(new CSGObjects.TCSGSphere(1)); break; case TCSGObjectType.CYLINDER: return(new CSGObjects.TCSGCylinder(1, 3, 30)); break; case TCSGObjectType.BOOL_OP: return(new CSGObjects.TCSGBoolOp()); break; } return(null); }