void Start() { _statusText = GameObject.Find("StatusText").GetComponent<Text>(); IPHostEntry entry = Dns.GetHostEntry(Dns.GetHostName()); _hostAddress = entry.AddressList[0]; GameObject networkObj = new GameObject("Network"); _tcpNetwork = networkObj.AddComponent<TCPNetwork>(); _tcpNetwork.RegHandler(NetworkEventHandler); }
void Start() { _statusText = GameObject.Find("StatusText").GetComponent <Text> (); IPHostEntry entry = Dns.GetHostEntry(Dns.GetHostName()); Debug.Log(entry.HostName); _hostAddress = entry.AddressList [0]; _hostAddress = IPAddress.Parse("127.0.0.1"); GameObject networkObj = new GameObject("Network"); _tcpNetwork = networkObj.AddComponent <TCPNetwork> (); _tcpNetwork.RegHandler(NetworkEventHandler); }