void OnDestroy() { TCPLocalConnection.unSubscribeToTCPStatus(TCPStatusChanged); }
void OnDestroy() { hasInit = false; TCPLocalConnection.unSubscribeToTCPStatus(TCPStatusChanged); }
private static void stopSinglePlayerGame() { TCPLocalConnection.unSubscribeToTCPStatus(tcpStatusChanged); ClientUIOverlord.onUIStateChanged -= UIStateChanged; playingSinglePlayerGame = false; }