void OnDestroy()
 {
     TCPLocalConnection.unSubscribeToTCPStatus(TCPStatusChanged);
 }
 void OnDestroy()
 {
     hasInit = false;
     TCPLocalConnection.unSubscribeToTCPStatus(TCPStatusChanged);
 }
Example #3
0
 private static void stopSinglePlayerGame()
 {
     TCPLocalConnection.unSubscribeToTCPStatus(tcpStatusChanged);
     ClientUIOverlord.onUIStateChanged -= UIStateChanged;
     playingSinglePlayerGame            = false;
 }