//-------------------------------------------------------------------------------------------------- // UNITY EVENTS void Awake() { DemoView = GetComponent <TCP2_Demo_View>(); mRampTexture = RampTextures[0]; UpdateShader(); }
//-------------------------------------------------------------------------------------------------- // UNITY EVENTS void Awake() { DemoView = this.GetComponent<TCP2_Demo_View>(); mRampTexture = RampTextures[0]; UpdateShader(); }