void StoreSettings()
        {
            Maid maid = lastMaid;

            ExSaveData.SetBool(maid, PluginName, "AutoCameraInitialValue", bLastAutoCam);
            ExSaveData.SetBool(maid, PluginName, "EyeToCameraInitialValue", bLastEyeToCam);
            ExSaveData.Set(maid, PluginName, "ClothMaskMode", lastClothMaskMode.ToString());
            ExSaveData.Set(maid, PluginName, "BgName", lastBgName);
            ExSaveData.Set(maid, PluginName, "PoseName", lastPoseName);
            ExSaveData.SetFloat(maid, PluginName, "CameraPos.x", lastCameraPos.x);
            ExSaveData.SetFloat(maid, PluginName, "CameraPos.y", lastCameraPos.y);
            ExSaveData.SetFloat(maid, PluginName, "CameraPos.z", lastCameraPos.z);
            ExSaveData.SetFloat(maid, PluginName, "CameraTargetPos.x", lastCameraTargetPos.x);
            ExSaveData.SetFloat(maid, PluginName, "CameraTargetPos.y", lastCameraTargetPos.y);
            ExSaveData.SetFloat(maid, PluginName, "CameraTargetPos.z", lastCameraTargetPos.z);
            ExSaveData.SetFloat(maid, PluginName, "CameraDistance", lastCameraDistance);
            ExSaveData.SetFloat(maid, PluginName, "CameraRotation.x", lastCameraRotation.x);
            ExSaveData.SetFloat(maid, PluginName, "CameraRotation.y", lastCameraRotation.y);
            ExSaveData.SetFloat(maid, PluginName, "CameraRotation.z", lastCameraRotation.z);
            ExSaveData.SetFloat(maid, PluginName, "CameraRotation.w", lastCameraRotation.w);
            ExSaveData.SetFloat(maid, PluginName, "CameraFov", lastCameraFov);

            Console.WriteLine(
                "PersonalizedEditSceneSettings.StoreSettings : name={0}{1}, autoCam={2}, eyeToCam={3}, cloth={4}, bg={5}, pose={6}",
                maid.Param.status.last_name, maid.Param.status.first_name,
                bLastAutoCam, bLastEyeToCam, lastClothMaskMode, lastBgName, lastPoseName);
        }