public override void SaveSettings() { base.SaveSettingsFile(TBOculusSettings.GetOculusSettingsFilename(TBOculusSettings.OculusDeviceFamily.Rift), _riftSettings); base.SaveSettingsFile(TBOculusSettings.GetOculusSettingsFilename(TBOculusSettings.OculusDeviceFamily.GearVR), _gearVRSettings); base.SaveSettingsFile(TBOculusSettings.GetOculusSettingsFilename(TBOculusSettings.OculusDeviceFamily.Go), _goSettings); base.SaveSettingsFile(TBOculusSettings.GetOculusSettingsFilename(TBOculusSettings.OculusDeviceFamily.Quest), _questSettings); }
protected void ShowFixedFoveatedRenderingOptions(ref TBOculusSettings.TBCoreSettingsOculus subplatform) { EditorGUI.BeginDisabledGroup(!TBOculusSettings.SupportsFixedFoveatedRendering(_selectedDeviceFamily)); if (TBOculusSettings.SupportsFixedFoveatedRendering(_selectedDeviceFamily)) { subplatform.fixedFoveatedRenderingLevel = (TBOculusSettings.FixedFoveatedRenderingLevel)EditorGUILayout.EnumPopup(new GUIContent("Fixed Foveated Rendering", "FFR amount (Go / Santa Cruz only)."), subplatform.fixedFoveatedRenderingLevel); } else { EditorGUILayout.LabelField("Fixed Foveated Rendering", "Not Supported"); } EditorGUI.EndDisabledGroup(); }
protected void ShowRefreshRateOptions(ref TBOculusSettings.TBCoreSettingsOculus subplatform) { EditorGUI.BeginDisabledGroup(!TBOculusSettings.SupportsMultipleRefreshRates(_selectedDeviceFamily)); TBOculusSettings.TBOculusMobileRefreshRate refreshRate = (TBOculusSettings.TBOculusMobileRefreshRate)subplatform.displaySettings.refreshRate; if (TBOculusSettings.SupportsMultipleRefreshRates(_selectedDeviceFamily)) { refreshRate = (TBOculusSettings.TBOculusMobileRefreshRate)EditorGUILayout.EnumPopup(new GUIContent("Refresh Rate", "Choose target refresh rate (Go only)."), refreshRate); subplatform.displaySettings.refreshRate = (TBSettings.TBRefreshRate)refreshRate; } else { EditorGUILayout.LabelField("Refresh Rate", subplatform.displaySettings.refreshRate.ToString()); } EditorGUI.EndDisabledGroup(); }
protected void ShowDynamicResolutionOptions(ref TBOculusSettings.TBCoreSettingsOculus subplatform) { EditorGUI.BeginDisabledGroup(!TBOculusSettings.SupportsDynamicResolution(_selectedDeviceFamily)); if (TBOculusSettings.SupportsDynamicResolution(_selectedDeviceFamily)) { subplatform.useDynamicResolution = EditorGUILayout.BeginToggleGroup(new GUIContent("Enable Adaptive Resolution", "Adjust resolution to maintain performance (Rift / PC only)."), subplatform.useDynamicResolution); } else { EditorGUILayout.LabelField("Enable Adaptive Resolution", "Not Supported"); } subplatform.dynamicResolutionRange.x = EditorGUILayout.Slider(new GUIContent("Minimum Renderscale", "Lowest renderscale allowed by dynamic resolution."), subplatform.dynamicResolutionRange.x, 0.1f, 1.9f); subplatform.dynamicResolutionRange.y = EditorGUILayout.Slider(new GUIContent("Maximum Renderscale", "Highest renderscale allowed by dynamic resolution."), subplatform.dynamicResolutionRange.y, 0.1f, 1.9f); if (TBOculusSettings.SupportsDynamicResolution(_selectedDeviceFamily)) { EditorGUILayout.EndToggleGroup(); } EditorGUI.EndDisabledGroup(); }
protected TBOculusSettings.TBCoreSettingsOculus GetSettingsForDeviceFamily(TBOculusSettings.OculusDeviceFamily family) { return(TBOculusSettings.LoadOculusSettings(family)); }
protected override void ShowRenderscaleSlider(ref TBSettings.TBDisplaySettings settings) { base.ShowRenderscaleSlider(ref settings); EditorGUILayout.LabelField("Eye Texture Resolution: " + TBOculusSettings.GetResolutionScalingFactor(_selectedDeviceFamily) * settings.renderscale); }