private void DetectInputs(out bool actionTeleportation, out bool shiftLeft, out bool shiftRight, out bool actionInteract, out bool actionRelease) { actionTeleportation = false; shiftLeft = false; shiftRight = false; actionInteract = false; actionRelease = false; /* check whether we prefer to use a touchpad or joystick with current controller configuration */ if (useTouchpadInsteadOfJoystick) { DetectTouchpadInputs(out actionTeleportation, out shiftLeft, out shiftRight); } else { DetectJoystickInputs(out actionTeleportation, out shiftLeft, out shiftRight); } /* trigger is pressed -> interact with object */ //if(TBInput.GetButtonDown(TBInput.Button.PrimaryTrigger, controller)) { if (TBInput.GetAxis1D(TBInput.Button.PrimaryTrigger, controller) > triggerThreshold && !triggerPushed) { triggerPushed = true; actionInteract = true; } /* trigger is released -> release object */ //if(TBInput.GetButtonUp(TBInput.Button.PrimaryTrigger, controller)) { if (TBInput.GetAxis1D(TBInput.Button.PrimaryTrigger, controller) < triggerThreshold && triggerPushed) { triggerPushed = false; actionRelease = true; } }
private void AnimateControllerModel() { if (TBInput.GetAxis1D(TBInput.Button.PrimaryTrigger, controller) > triggerThreshold) { triggerRepresentation.transform.localRotation = Quaternion.Euler(-10.0f, -180.0f, 0.0f); } else { triggerRepresentation.transform.localRotation = Quaternion.Euler(10.0f, -180.0f, 0.0f); } Vector2 joyPos = TBInput.GetAxis2D(TBInput.Button.Joystick, controller); analogRepresentation.transform.localRotation = Quaternion.Euler(-joyPos.y * 30.0f, 180.0f, joyPos.x * 30.0f); }
private void Update() { _image.fillAmount = TBInput.GetAxis1D(_button, _controller); }