public override bool checkArgs(params object[] args) { if (args.Length == 0) { return(false); } TASceneConnection connection = sourceActor.currentScene.getMoveTarget((string)args[0]); if (connection != null) { target = connection.getConnectedScene(sourceActor.currentScene); return(true); } return(false); }
public void connectScene(TAScene other, TASceneConnection connection) { connections.Add(connection); other.connections.Add(connection); }