Example #1
0
        private void DrawClones(string title, bool spawned, bool despawned, string propertyName)
        {
            var property = serializedObject.FindProperty(propertyName);
            var rect     = EditorGUILayout.BeginVertical(); EditorGUILayout.LabelField(string.Empty, GUILayout.Height(EditorGUI.GetPropertyHeight(property))); EditorGUILayout.EndVertical();
            var rectF    = rect; rectF.height = 16;

            tgt.GetClones(tempClones, spawned, despawned);

            property.isExpanded = EditorGUI.Foldout(rectF, property.isExpanded, GUIContent.none);

            UnityEditor.EditorGUI.IntField(rect, title, tempClones.Count);

            if (property.isExpanded == true)
            {
                foreach (var clone in tempClones)
                {
                    EditorGUILayout.ObjectField(GUIContent.none, clone, typeof(GameObject), true);
                }
            }
        }