/// <summary> /// 保存权限信息 /// </summary> /// <param name="input"></param> /// <returns></returns> public async Task <OperateStatus> SavePermission(SystemPermissionSaveInput input) { var operateStatus = new OperateStatus(); try { IList <SystemPermission> systemPermissions = input.Permissiones.Select(per => new SystemPermission { PrivilegeAccess = (byte)input.PrivilegeAccess, PrivilegeAccessValue = per, PrivilegeMasterValue = input.PrivilegeMasterValue, PrivilegeMaster = (byte)input.PrivilegeMaster, PrivilegeMenuId = input.PrivilegeMenuId }).ToList(); //删除该角色的权限信息 await _permissionRepository.DeletePermissionByPrivilegeMasterValue(input.PrivilegeAccess, input.PrivilegeMasterValue, input.PrivilegeMenuId); if (input.PrivilegeMaster == EnumPrivilegeMaster.人员) { //删除对应人员数据 await _permissionUsernRepository.DeletePermissionUser(input.PrivilegeMaster, input.PrivilegeMasterValue); //判断是否具有权限 if (!systemPermissions.Any()) { operateStatus.ResultSign = ResultSign.Successful; operateStatus.Message = Chs.Successful; return(operateStatus); } //插入权限人员数据 var permissionUser = new SystemPermissionUser { PrivilegeMaster = (byte)input.PrivilegeMaster, PrivilegeMasterUserId = input.PrivilegeMasterValue, PrivilegeMasterValue = input.PrivilegeMasterValue }; await _permissionUsernRepository.InsertAsync(permissionUser); } //是否具有权限数据 if (!systemPermissions.Any()) { operateStatus.ResultSign = ResultSign.Successful; operateStatus.Message = Chs.Successful; return(operateStatus); } //插入数据库 await _permissionRepository.BulkInsertAsync(systemPermissions); operateStatus.ResultSign = ResultSign.Successful; operateStatus.Message = Chs.Successful; return(operateStatus); } catch (Exception ex) { operateStatus.Message = ex.Message; return(operateStatus); } }
/// <summary> /// 保存权限信息 /// </summary> /// <param name="input"></param> /// <returns></returns> public async Task <OperateStatus> SavePermission(CreatePermissionDto input) { var operateStatus = new OperateStatus(); try { IList <SystemPermission> systemPermissions = input.Permissiones.Select(per => new SystemPermission { PrivilegeAccess = (byte)input.PrivilegeAccess, PrivilegeAccessValue = per, PrivilegeMasterValue = input.PrivilegeMasterValue, PrivilegeMaster = (byte)input.PrivilegeMaster, PrivilegeMenuId = input.PrivilegeMenuId }).ToList(); //删除该角色的权限信息 await _systemPermissionDapperRepository.DeletePermissionByPrivilegeMasterValue(input.PrivilegeAccess, input.PrivilegeMasterValue, input.PrivilegeMenuId); if (input.PrivilegeMaster == EnumPrivilegeMaster.人员) { //删除对应人员数据 // await _permissionUserRepository.DeletePermissionUser(input.PrivilegeMaster, input.PrivilegeMasterValue); //判断是否具有权限 if (!systemPermissions.Any()) { operateStatus.ResultSign = ResultSign.Successful; operateStatus.Message = Chs.Successful; return(operateStatus); } //插入权限人员数据 var permissionUser = new SystemPermissionUser { PrivilegeMaster = (byte)input.PrivilegeMaster, PrivilegeMasterUserId = input.PrivilegeMasterValue.ToString(), PrivilegeMasterValue = input.PrivilegeMasterValue.ToString() }; // await _permissionUserRepository.Insert(permissionUser); } //是否具有权限数据 if (!systemPermissions.Any()) { operateStatus.ResultSign = ResultSign.Successful; operateStatus.Message = Chs.Successful; return(operateStatus); } // await _systemPermissionDapperRepository.InsertMultiplePetaPocoAsync(systemPermissions); operateStatus.ResultSign = ResultSign.Successful; operateStatus.Message = Chs.Successful; return(operateStatus); } catch { return(operateStatus); } }