Example #1
0
        /// <summary>
        /// Retrieves the current system settings, which is 1 row. 
        /// </summary>
        /// <returns>DataTable with 1 row with the system settings. See TF_SystemData.</returns>
        public static SystemDataEntity GetSystemSettings()
        {
            SystemDataCollection systemData = new SystemDataCollection();
            // get all entities, there's just 1
            systemData.GetMulti(null);

            // if the system is setup correctly, there's one entity
            return systemData[0];
        }
Example #2
0
        /// <summary>
        /// Retrieves the current system settings, which is 1 row.
        /// </summary>
        /// <returns>DataTable with 1 row with the system settings. See TF_SystemData.</returns>
        public static SystemDataEntity GetSystemSettings()
        {
            SystemDataCollection systemData = new SystemDataCollection();

            // get all entities, there's just 1
            systemData.GetMulti(null);

            // if the system is setup correctly, there's one entity
            return(systemData[0]);
        }