protected override void Init(SystemComponent component, out float maxDistance) { GunComponent gun = (GunComponent)component; maxDistance = gun.distance; shotType = gun.shipClass; }
public void shouldParseJsonFromFile() { SystemComponent sm = JsonParser <SystemComponent> .parseJson(); Assert.NotNull(sm); Assert.IsType <SystemComponent>(sm); }
public void shouldCreateSystemComponentObject() { SystemRepository systemRepository = new SystemRepository(); SystemBuilder systemBuilder = new SystemBuilder(systemRepository); SystemComponent sm = systemRepository.Create(); Assert.NotNull(sm); Assert.IsType <SystemComponent>(sm); }
/// <summary> /// This extension method intercepts the Component and checks if it implements an ISystem or IUpdateable interface (or both) before adding it to the root entity of the scene. /// This is useful to avoid having to search for System and Updateable components on scene initialization or on every frame update. /// </summary> /// <param name="scene">The scene that the component is being added to</param> /// <param name="systemComponent">The system component to add</param> /// <returns> /// TRUE if the component implements an ISystem or IUpdateable interface and is successfully added to the scene root. /// FALSE if the component could not be added to the scene root. /// Otherwise throws an Exception if the component could not be added as an ISystem or IUpdateable object. /// </returns> public static bool AddComponent(this Scene scene, SystemComponent systemComponent) { if (!scene.AddComponent(systemComponent as ISystem)) { throw new Exception("Could not add System Component!"); } if (!scene.AddComponent(systemComponent as IUpdateable)) { throw new Exception("Could not add Updateable Component!"); } // add the component to the Root Entity return(scene.Root.AddComponent(systemComponent)); }
/// <summary> /// Register a new component into the system list. If the component has /// autoEnable true, then it will try and enable the component as well. /// </summary> public void Register(SystemComponent component) { if (component.autoEnable) { _auto = AHArray.Added(_auto, component); if (component.Activate() != OperationResult.Status.OK) { ++_autoDisabled; } } else { _manual = AHArray.Added(_manual, component); } }
/// <summary> /// Try and remove the SystemModifier to the SystemComponent. /// </summary> /// <returns> /// - ModuleResult.Success if the modifier was remove /// - ModuleResult.InvalidSystem if the SystemComponent wasn't found. /// </returns> public ModuleResult Remove() { // Try and remove the modifier from the component. SystemComponent comp = GetComponent(_componentType) as SystemComponent; if (comp) { comp.RemoveModifier(modifier); return(ModuleResult.Success); } else { Debug.LogError("[ModifierComponent] Failed to enable, SystemComponent[" + component + "] not found."); return(ModuleResult.InvalidSystem); } }
public void ShouldCreateValidObject() { const string description = "Description of valid system weon"; const string systemName = "ValidSystem"; var expectedSystem = new { Name = systemName, Description = description }; var system = new SystemComponent(systemName, description); Assert.Equal(expectedSystem.Name, system.Name); Assert.Equal(expectedSystem.Description, system.Description); }
public void checkCircularDependencyTest() { IList <Role> roles = new List <Role> { new Role { Id = 1, Name = "System Admin", Parent = 0 }, new Role { Id = 2, Name = "Location Manaer", Parent = 2 } }; sm = new SystemComponent(); Assert.True(sm.checkCircularDependency(roles, new Role { Id = 2, Name = "Location Manaer", Parent = 2 })); }
/// <summary> /// Try and apply the SystemModifier to the SystemComponent. /// </summary> /// <returns> /// - ModuleResult.Success if the modifier was applied /// - ModuleResult.InvalidSystem if the SystemComponent wasn't found. /// </returns> public ModuleResult Apply() { // Try and get the component we will be modifying and apply the // modifier to it. SystemComponent comp = GetComponentInParent(_componentType) as SystemComponent; if (comp) { comp.ReplaceModifier(modifier); return(ModuleResult.Success); } else { Debug.LogError("[ModifierComponent] Failed to enable, SystemComponent[" + component + "] not found."); return(ModuleResult.InvalidSystem); } }
private void initializeSystem() { IList <User> user = new List <User> { new User { Id = 1, Name = "Adam Admin", Role = 1 }, new User { Id = 2, Name = "EmilyEmployee Admin", Role = 2 } }; IList <Role> roles = new List <Role> { new Role { Id = 1, Name = "System Admin", Parent = 0 }, new Role { Id = 2, Name = "Location Manaer", Parent = 1 } }; sm = new SystemComponent(roles, user); }
public void BuildSystem() { systemComponent = systemRepository.Create(); }
protected abstract void Init(SystemComponent component, out float maxDistance);
protected override void OnSetLink(SystemComponent component) { Init(component, out maxDistance); maxDistance *= maxDistance; }
protected override void Init(SystemComponent component, out float maxDistance) { maxDistance = ((RocketGunComponent)component).distance; }
protected virtual void OnSetLink(SystemComponent component) { }
protected override void OnSetLink(SystemComponent component) { type = component.shipClass; }
public SystemStatusModel GetSystemStatus() { var model = new SystemStatusModel(); MefConfig.Container.SatisfyImportsOnce(model); // Database var dbStatus = new SystemComponent() { Name = "Colectica Curation Database" }; model.Components.Add(dbStatus); try { using (var db = ApplicationDbContext.Create()) { var testUser = db.Users.FirstOrDefault(); dbStatus.IsWorking = true; } } catch (Exception ex) { dbStatus.IsWorking = false; dbStatus.Message = string.Join(". ", ex.FlattenHierarchy().Select(x => x.Message)); } // Curation service var serviceStatus = new SystemComponent() { Name = "Colectica Curation Service" }; model.Components.Add(serviceStatus); try { var curatorService = new ServiceController("Colectica Curation Service"); serviceStatus.IsWorking = curatorService.Status == ServiceControllerStatus.Running; serviceStatus.Message = curatorService.Status.ToString(); } catch (Exception ex) { serviceStatus.IsWorking = false; serviceStatus.Message = ex.Message; } #if ISPRO // Repository var repoStatus = new SystemComponent() { Name = "Colectica Repository" }; model.Components.Add(repoStatus); try { var connectionInfo = new RepositoryConnectionInfo() { Url = "localhost", AuthenticationMethod = RepositoryAuthenticationMethod.Windows, TransportMethod = RepositoryTransportMethod.NetTcp }; var client = RepositoryHelper.GetClient(); var testInfo = client.GetRepositoryInfo(); repoStatus.IsWorking = true; } catch (Exception ex) { repoStatus.IsWorking = false; repoStatus.Message = ex.Message; } #endif // Clam Antivirus var clamStatus = new SystemComponent() { Name = "Clam Antivirus" }; model.Components.Add(clamStatus); try { var clamService = new ServiceController("ClamD"); clamStatus.IsWorking = clamService.Status == ServiceControllerStatus.Running; clamStatus.Message = clamService.Status.ToString(); } catch (Exception ex) { clamStatus.IsWorking = false; clamStatus.Message = ex.Message; } // Stata //var stataStatus = new SystemComponent() { Name = "Stata" }; //model.Components.Add(stataStatus); // R var rStatus = new SystemComponent() { Name = "R" }; model.Components.Add(rStatus); try { //string rMessage = string.Empty; //var rImporter = new RDataImporter(); //rStatus.IsWorking = rImporter.AreSystemRequirementsSatisfied(out rMessage); } catch (Exception ex) { rStatus.IsWorking = false; rStatus.Message = ex.Message; } return(model); }
protected override void Init(SystemComponent component, out float maxDistance) { maxDistance = ((FreezeRayComponent)component).distance; }