public static void ToStream(Dictionary<string, string> dict, System.IO.BinaryWriter bw) { bw.Write(dict.Count); foreach(string key in dict.Keys) { bw.WritePackString(key); bw.WritePackString(dict[key]); } }
public void ToStream(System.IO.BinaryWriter bw) { bw.Write(id); bw.Write(group_id); bw.Write(type); bw.WritePackString(descriptionName); bw.WriteMatrixFull(objectMatrix); }
public void ToStream(System.IO.BinaryWriter bw) { bw.WritePackString(MeshName); bw.WritePackString(TextureName); bw.Write(ShadowCaster); bw.Write(ShadowReceiver); bw.Write(Transparent); bw.Write(SelfIlmn); }
public override void saveheader(System.IO.BinaryWriter br) { br.WritePackString(name); br.Write(offset); br.Write(forsavingformat); calcheadersize(); br.Write(headersize); calcbodysize(); br.Write(size); }
public override void saveheader(System.IO.BinaryWriter bw) { bw.WritePackString(name); bw.Write(offset); bw.Write(loadedformat); bw.Write(headersize); bw.Write(data.Length); }