Example #1
0
        private void bVoice_Click(object sender, EventArgs e)
        {
            if (MonoCompat.IsMono)
            {
                Logger.Log(LogType.Warning, "Voice commands are for windows operating systems only");
                return;
            }

            //if button was already clicked, cancel
            if (listening)
            {
                listening        = false;
                bVoice.ForeColor = System.Drawing.Color.Black;
                return;
            }

            System.Speech.Recognition.SpeechRecognitionEngine engine = new System.Speech.Recognition.SpeechRecognitionEngine();
            bVoice.ForeColor = System.Drawing.Color.Aqua;
            System.Speech.Recognition.Choices commands = new System.Speech.Recognition.Choices();
            commands.Add(new string[] { "restart", "shutdown", "status report", "players", "help" });
            System.Speech.Recognition.Grammar gr = new System.Speech.Recognition.Grammar(new System.Speech.Recognition.GrammarBuilder(commands));
            try
            {
                listening = true;
                engine.RequestRecognizerUpdate();
                engine.LoadGrammar(gr);
                engine.SpeechRecognized += engine_SpeechRecognized;
                engine.SetInputToDefaultAudioDevice();
                engine.RecognizeAsync(System.Speech.Recognition.RecognizeMode.Multiple);
                engine.Recognize();
            }

            catch
            {
                return;
            }
        }
Example #2
0
        private void bVoice_Click(object sender, EventArgs e)
        {
            if (MonoCompat.IsMono)
            {
                Logger.Log(LogType.Warning, "Voice commands are for windows operating systems only");
                return;
            }

            //if button was already clicked, cancel
            if (listening)
            {
                listening = false;
                bVoice.ForeColor = System.Drawing.Color.Black;
                return;
            }

                System.Speech.Recognition.SpeechRecognitionEngine engine = new System.Speech.Recognition.SpeechRecognitionEngine();
                bVoice.ForeColor = System.Drawing.Color.Aqua;
                System.Speech.Recognition.Choices commands = new System.Speech.Recognition.Choices();
                commands.Add(new string[] { "restart", "shutdown", "status report", "players", "help" });
                System.Speech.Recognition.Grammar gr = new System.Speech.Recognition.Grammar(new System.Speech.Recognition.GrammarBuilder(commands));
                try
                {
                    listening = true;
                    engine.RequestRecognizerUpdate();
                    engine.LoadGrammar(gr);
                    engine.SpeechRecognized += engine_SpeechRecognized;
                    engine.SetInputToDefaultAudioDevice();
                    engine.RecognizeAsync(System.Speech.Recognition.RecognizeMode.Multiple);
                    engine.Recognize();
                }

                catch
                {
                    return;
                }
        }