private static double Sech(double val) { return(1.0 / Math.Cosh(val)); }
private static int Math_Cosh(ILuaState lua) { lua.PushNumber(Math.Cosh(lua.L_CheckNumber(1))); return(1); }
public static double Cosh(object self, [DefaultProtocol] double x) { return(SM.Cosh(x)); }
public static float Cosh(float value) { return((float)SMath.Cosh(value)); }
public static double Cosh(object self, double x) { return(SM.Cosh(x)); }
/// <summary> /// Returns the hyperbolic cosine of the specified angle. /// </summary> /// <param name="radians">The angle in radians.</param> /// <returns>System.Double.</returns> public static double CosH(double radians) { return(NMath.Cosh(radians)); }