Example #1
0
        /// <summary>
        /// 加载表格
        /// </summary>
        public void LoadDataTable()
        {
            //每个都要loaddata
            Sys_CodeDBModel.LoadData();
            Sys_EffectDBModel.LoadData();
            LocalizationDBModel.LoadData();
            Sys_PrefabDBModel.LoadData();
            Sys_SoundDBModel.LoadData();
            Sys_StorySoundDBModel.LoadData();
            Sys_UIFormDBModel.LoadData();

            Sys_UIItemDBModel.LoadData();

            Sys_SceneDBModel.LoadData();
            Sys_SceneDatailDBModel.LoadData();

            ChapterDBModel.LoadData();
            GameLevelDBModel.LoadData();
            TaskDBModel.LoadData();

            JobDBModel.LoadData();

            //所有加载表格完毕(c#里的)
            //GameEntry.Event.CommonEvent.Dispatch(SysEventId.LoadDataTableComplete);
        }
Example #2
0
        /// <summary>
        /// 初始化DBModel
        /// </summary>
        private void InitDBModel()
        {
            Sys_CodeDBModel       = new Sys_CodeDBModel();
            Sys_EffectDBModel     = new Sys_EffectDBModel();
            LocalizationDBModel   = new LocalizationDBModel();
            Sys_PrefabDBModel     = new Sys_PrefabDBModel();
            Sys_SoundDBModel      = new Sys_SoundDBModel();
            Sys_StorySoundDBModel = new Sys_StorySoundDBModel();
            Sys_UIFormDBModel     = new Sys_UIFormDBModel();

            Sys_UIItemDBModel = new Sys_UIItemDBModel();

            TaskDBModel            = new TaskDBModel();
            Sys_SceneDBModel       = new Sys_SceneDBModel();
            Sys_SceneDatailDBModel = new Sys_SceneDatailDBModel();

            ChapterDBModel   = new ChapterDBModel();
            GameLevelDBModel = new GameLevelDBModel();

            JobDBModel = new JobDBModel();
        }
Example #3
0
        public void Clear()
        {
            //每个都要Clear
            Sys_CodeDBModel.Clear();
            Sys_EffectDBModel.Clear();
            LocalizationDBModel.Clear();
            Sys_PrefabDBModel.Clear();
            Sys_StorySoundDBModel.Clear();
            Sys_StorySoundDBModel.Clear();
            Sys_UIFormDBModel.Clear();

            Sys_UIItemDBModel.Clear();

            Sys_SceneDBModel.Clear();
            Sys_SceneDatailDBModel.Clear();

            ChapterDBModel.Clear();
            GameLevelDBModel.Clear();
            TaskDBModel.Clear();

            JobDBModel.Clear();
        }