/// <summary> /// 初始化上面的 Effect /// </summary> /// <param name="sysService"></param> public SysEffects(SysService sysService) { UnityIocService.AssertIsFirstInject(GetType()); Logger = LoggerHelper.CreateLogger(GetType().ToString()); //启动http解析服务 StartHttpSystem = App.Store.asyncAction <SysActions.StartHttpSystem, bool>( async(dispatch, getState, instance) => { dispatch(instance); var isStarted = await sysService.StartHttpSystem(instance); if (isStarted) { App.Store.Dispatch(new SysActions.StartHttpSystemSuccess()); } else { App.Store.Dispatch(new SysActions.StartHttpSystemFailed()); } return(isStarted); }); //启动关闭显示器定时器 StartCloseScreenTimer = App.Store.asyncActionVoid <SysActions.StartCloseScreenTimer>( async(dispatch, getState, instance) => { dispatch(instance); await Task.Run(() => { if (CloseScrrenTimer != null) { YUtil.RecoveryTimeout(CloseScrrenTimer); } else { CloseScrrenTimer = YUtil.SetInterval(instance.Interval, () => { App.Store.Dispatch(new SysActions.CloseScreen()); }); } }); }); //停止关闭显示器定时器 StopCloseScrenTimer = App.Store.asyncActionVoid <SysActions.StopCloseScreenTimer>( async(dispatch, getState, instance) => { dispatch(instance); await Task.Run(() => { if (CloseScrrenTimer != null) { YUtil.ClearTimeout(CloseScrrenTimer); } }); }); }