Example #1
0
            public void ReadVIS(BFRES.MTA mta, Syroot.NintenTools.NSW.Bfres.VisibilityAnim vis)
            {
                mta.Text       = vis.Name;
                mta.FrameCount = (uint)vis.FrameCount;

                int boneindx = 0;

                if (vis.Names != null)
                {
                    foreach (string nm in vis.Names) //Loop through every bone. Not all have base and curve data
                    {
                        MatAnimEntry bone = new MatAnimEntry();
                        bone.Text = vis.Names[boneindx];

                        if (vis.BaseDataList == null)
                        {
                            vis.BaseDataList = new bool[0];
                        }

                        if (boneindx < vis.BaseDataList.Length)
                        {
                            MatAnimData md = new MatAnimData();

                            bool bas = vis.BaseDataList[boneindx];
                            md.VIS_State = bas;
                            md.Frame     = 0;

                            bone.matCurves.Add(md);
                        }


                        if (vis.Curves.Count != 0)
                        {
                            if (boneindx < vis.Curves.Count)
                            {
                                Syroot.NintenTools.NSW.Bfres.AnimCurve cr = vis.Curves[boneindx];


                                int frm = 0;
                                foreach (bool bn in cr.KeyStepBoolData)
                                {
                                    BFRES.MatAnimData md = new BFRES.MatAnimData();
                                    md.Frame     = (int)cr.Frames[frm];
                                    md.VIS_State = bn;

                                    bone.matCurves.Add(md);
                                    frm++;
                                }
                            }
                        }
                        mta.matEntries.Add(bone);

                        boneindx++;
                    }
                }
            }
Example #2
0
        public static AnimationGroupNode Read(string filename, ResFile TargetWiiUBFRES, BFRES bfres)
        {
            string path = filename;

            FileData f = new FileData(filename);


            int Magic = f.readInt();

            if (Magic == 0x59617A30) //YAZO compressed
            {
                using (FileStream input = new FileStream(path, System.IO.FileMode.Open, FileAccess.Read, FileShare.Read))
                {
                    Yaz0Compression.Decompress(path, TEMP_FILE);

                    path = TEMP_FILE;
                }
            }

            f = new FileData(path);

            f.seek(0);

            f.Endian = Endianness.Little;

            Console.WriteLine("Reading Animations ...");

            f.seek(4);                     // magic check
            int SwitchCheck = f.readInt(); //Switch version only has padded magic

            f.skip(4);


            //    SwitchAnim2WiiU(path); //Hacky auto convert switch anims to wii u


            Syroot.NintenTools.NSW.Bfres.ResFile b = new Syroot.NintenTools.NSW.Bfres.ResFile(path);

            AnimationGroupNode ThisAnimation = new AnimationGroupNode()
            {
                Text = "Bone Visual Animations"
            };

            TreeNode dummy = new TreeNode()
            {
                Text = "Animation Set"
            };

            int i = 0;

            foreach (Syroot.NintenTools.NSW.Bfres.VisibilityAnim vis in b.BoneVisibilityAnims)
            {
                Animation a = new Animation(vis.Name);

                ThisAnimation.Nodes.Add(a);

                a.FrameCount = vis.FrameCount;
                i++;

                int boneindx = 0;
                if (vis.Names != null)
                {
                    foreach (string nm in vis.Names) //Loop through every bone. Not all have base and curve data
                    {
                        Animation.KeyNode bone = new Animation.KeyNode("");
                        a.Bones.Add(bone);
                        bone.Text = vis.Names[boneindx];



                        if (boneindx < vis.BaseDataList.Length)
                        {
                            bool bas = vis.BaseDataList[boneindx];

                            if (bas == true)
                            {
                                bone.XSCA.Keys.Add(new Animation.KeyFrame()
                                {
                                    Frame = 0, Value = 1
                                });
                                bone.YSCA.Keys.Add(new Animation.KeyFrame()
                                {
                                    Frame = 0, Value = 1
                                });
                                bone.ZSCA.Keys.Add(new Animation.KeyFrame()
                                {
                                    Frame = 0, Value = 1
                                });
                            }
                            else
                            {
                                bone.XSCA.Keys.Add(new Animation.KeyFrame()
                                {
                                    Frame = 0, Value = 0
                                });
                                bone.YSCA.Keys.Add(new Animation.KeyFrame()
                                {
                                    Frame = 0, Value = 0
                                });
                                bone.ZSCA.Keys.Add(new Animation.KeyFrame()
                                {
                                    Frame = 0, Value = 0
                                });
                            }
                        }


                        if (vis.Curves.Count != 0)
                        {
                            if (boneindx < vis.Curves.Count)
                            {
                                Syroot.NintenTools.NSW.Bfres.AnimCurve cr = vis.Curves[boneindx];

                                Console.WriteLine($"{vis.Name} {vis.Names[boneindx]}");

                                int frm = 0;
                                foreach (bool bn in cr.KeyStepBoolData)
                                {
                                    Animation.KeyFrame frame = new Animation.KeyFrame();
                                    frame.InterType = Animation.InterpolationType.STEP;
                                    frame.Frame     = cr.Frames[frm];



                                    Console.WriteLine(vis.Name + " " + vis.Names[boneindx] + " " + bn);

                                    switch (bn)
                                    {
                                    case true:
                                        frame.Value = 1; bone.XSCA.Keys.Add(frame);
                                        frame.Value = 1; bone.YSCA.Keys.Add(frame);
                                        frame.Value = 1; bone.ZSCA.Keys.Add(frame);
                                        break;

                                    case false:
                                        frame.Value = 0; bone.XSCA.Keys.Add(frame);
                                        frame.Value = 0; bone.YSCA.Keys.Add(frame);
                                        frame.Value = 0; bone.ZSCA.Keys.Add(frame);
                                        break;
                                    }
                                    frm++;
                                }
                            }
                        }

                        boneindx++;
                    }
                }
            }
            return(ThisAnimation);
        }