void Update() { if (Input.GetMouseButtonDown(0)) { Vector3 mouseClick = Input.mousePosition; RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit, 100.0f)) { Vector3 worldPoint = new Vector3(hit.point.x, hit.point.y, hit.point.z); worldPoint -= ray.direction * 0.1f; GameObject newHazardMarker = (GameObject)Instantiate(Resources.Load <GameObject>("AssetsLibrary/Hazard"), HazardManager.main.Hazards.transform); newHazardMarker.name = "Hazard"; SyncedHazard sh = newHazardMarker.GetComponent <SyncedHazard>(); if (sh == null) { Debug.Log("Resource Missing SynchedHazard"); } else { sh.sa_type = "Hazard"; sh.sa_createdBy = UserSettings.main.userName; } newHazardMarker.transform.position = worldPoint; newHazardMarker.transform.rotation.SetEulerAngles(Camera.main.transform.eulerAngles.x, Camera.main.transform.eulerAngles.y, Camera.main.transform.eulerAngles.z); //Move Camera to hazard //CameraManager.main.SetTarget(newHazardMarker.transform); TreeViewManager.main.TreeView.AddChild(HazardManager.main.Hazards, newHazardMarker); TreeViewManager.main.updateTreeText(); this.enabled = false; } } }
void Start() { sh = this.gameObject.GetComponent <SyncedHazard>(); }