void Start() { manager = World.Active.GetOrCreateManager <EntityManager>(); syncTransforms = World.Active.GetOrCreateManager <SyncTransformSystem>(); singleSpawner = settings.singleSpawner; fieldSpawner = settings.fieldSpawner; mainCamera = Camera.main; terrainMask = LayerMask.NameToLayer("Terrain"); plantsMask = LayerMask.NameToLayer("Plants"); WindSpeedChange(100f); WindDirectionChange(0); database = settings.plantsDatabase; }
public void when_execute() { Contexts contexts = null; SyncTransformSystem syncTransformSystem = null; Mock <ITransformView> transformViewMock = null; GameEntity entity = null; before = () => { contexts = new Contexts(); syncTransformSystem = new SyncTransformSystem(contexts); transformViewMock = new Mock <ITransformView>(); entity = contexts.game.CreateEntity(); }; context["Given entity with transform view component and sync transform component"] = () => { before = () => { entity.ReplaceTransformView(transformViewMock.Object); transformViewMock.SetupGet(x => x.Position).Returns(Vector3.forward); transformViewMock.SetupGet(x => x.Rotation).Returns(Vector3.down); entity.isSyncTransform = true; syncTransformSystem.Execute(); }; it["Must update position component"] = () => { entity.position.value.should_be(Vector3.forward); }; it["Must update rotation component"] = () => { entity.rotation.value.should_be(Vector3.down); }; }; }