private void Start() { Player_ID.OnPlayerSetupComplete += ServerAddPlayer; PlayersSelection.ClearOptions(); PlayersSelection.AddOptions(m_ConnectedPlayerNames.ToArray()); SuperUserGroup.SetActive(false); if (isServer) { ((ArsNetworkManager)NetworkManager.singleton).OnPlayerDisconnect += ServerRemovePlayer; } if (isServer && !isClient) { return; } m_ConnectedPlayerNames.Callback = OnConnectedPlayersChanged; }