// ----------------------------------------------------------------------------------- // // ----------------------------------------------------------------------------------- public int WarehouseSlotsFree() { return(UCE_playerWarehouse.Count(slot => slot.amount == 0)); }
// ----------------------------------------------------------------------------------- // // ----------------------------------------------------------------------------------- public int UCE_warehouseSlotsFree() { return(UCE_guildWarehouse.Count(slot => slot.amount == 0)); }
// helper function to count the free slots public int InventorySlotsFree() { return(inventory.Count(slot => slot.amount == 0)); }