void Update() { if (swordUI.FireIsDepleted()) { return; } if ((leftController.controller.GetPressDown(leftController.triggerButton) /*&& !leftShootingStarted*/)) { leftShootingStarted = true; StartCoroutine("ShootLeftGun"); } }
void Update() { if (swordUI.FireIsDepleted()) { return; } if (attachedGun.gameObject.activeSelf) { return; } if (attachedHand.HoldButtonDown) { if (attachedHand.CurrentlyInteracting == null) { VibrateController(); PrepareShuriken(); attachedHand.BeginInteraction(instantiatedShuriken.GetComponent <NVRInteractableItem>()); } } else if (attachedHand.HoldButtonUp) { if (attachedHand.CurrentlyInteracting != null) { if (attachedHand.CurrentlyInteracting.gameObject.CompareTag("Shuriken")) { if (instantiatedShuriken != null) { if (attachedHand.CurrentlyInteracting == instantiatedShuriken.GetComponent <NVRInteractableItem>()) { VibrateController(); attachedHand.EndInteraction(instantiatedShuriken.GetComponent <NVRInteractableItem>()); swordUI.DepleteFire(usageCost); instantiatedShuriken.GetComponent <Rigidbody>().AddForce(instantiatedShuriken.GetComponent <Rigidbody>().velocity.normalized); instantiatedShuriken.GetComponent <Shuriken>().SetThrown(true); PlayShurikenNoise(); StartCoroutine("ShootShurikens"); StartCoroutine("ShootWaitTime"); } } } } } }