Example #1
0
 // Update is called once per frame
 void Update()
 {
     deltatime = Time.deltaTime;
     if (t < time)
     {
         if (t1 < interval)
         {
             t1 = t1 + deltatime;
         }
         else
         {
             for (i = 0; i < density; i++)
             {
                 randPos2D    = Random.insideUnitCircle * radius;
                 biasPosition = new Vector3(randPos2D.x, 0, randPos2D.y);
                 groundPos    = SwordExplosion.GetGroundPos(myTransform.position, gravity);
                 Vector3 adjustBias = myTransform.position - groundPos;
                 adjustPos  = myTransform.position + new Vector3(adjustBias.x, 0, adjustBias.z);
                 swordClone = (GameObject)Instantiate(swordPrefab, adjustPos + biasPosition, Quaternion.identity);
                 float rand = Random.value;
                 swordClone.transform.localScale = swordClone.transform.localScale * ((1 - rand) * scaleMin + rand * scaleMax);
                 swordClone.transform.parent     = myTransform;
             }
             t1 = 0;
         }
         t = t + deltatime;
     }
 }