Example #1
0
        public static BaseSword CreateSword(SwordEnum type)
        {
            if (Dic.ContainsKey(type))
            {
                return(Dic[type]);
            }
            lock (Locker)
            {
                if (Dic.ContainsKey(type))
                {
                    return(Dic[type]);
                }
                BaseSword sword;
                switch (type)
                {
                case SwordEnum.木剑:
                    sword = new WoodSword(); break;

                case SwordEnum.铁剑:
                    sword = new IronSword(); break;

                case SwordEnum.魔剑:
                    sword = new MagicSword(); break;

                default:
                    throw new Exception("wrong sword");
                }
                Dic.Add(type, sword);
                return(sword);
            }
        }
Example #2
0
        public static BaseSword GetSword(SwordEnum type)
        {
            Lazy <BaseSword> lazy = null;

            if (LazyDic.TryGetValue(type, out lazy))
            {
                return(lazy.Value);
            }
            throw new Exception("没有该 type");
        }