Example #1
0
        public override void NPCLoot(NPC npc)
        {
            for (var i = 0; i < modifiers.Count; i++)
            {
                modifiers[i].NPCLoot(npc);
            }

            if (npc.lifeMax < 10)
            {
                return;
            }
            if (npc.friendly)
            {
                return;
            }
            if (npc.townNPC)
            {
                return;
            }

            if (Main.rand.Next(2500) < GetLevel(npc.type))
            {
                if (Main.rand.Next(8) == 0)
                {
                    Item.NewItem(npc.position, mod.ItemType <BlacksmithCrown>());
                }
                else
                {
                    Item.NewItem(npc.position, mod.ItemType <PermanenceCrown>());
                }
            }

            int level = GetLevel(npc.netID);

            Player player = Array.Find(Main.player, p => p.active);

            if (Main.netMode == 0)
            {
                player = Main.LocalPlayer;
            }
            else if (Main.player[npc.target].active)
            {
                player = Main.player[npc.target];
            }
            else
            {
                PlayerCharacter c = player.GetModPlayer <PlayerCharacter>();
                foreach (Player p in Main.player)
                {
                    if (p != null)
                    {
                        if (p.active)
                        {
                            if (p.GetModPlayer <PlayerCharacter>() != null)
                            {
                                if (p.GetModPlayer <PlayerCharacter>().level > c.level)
                                {
                                    player = p;
                                }
                            }
                        }
                    }
                }
            }
            PlayerCharacter character = player.GetModPlayer <PlayerCharacter>();
            int             life      = npc.type == NPCID.SolarCrawltipedeTail || npc.type == NPCID.SolarCrawltipedeBody || npc.type == NPCID.SolarCrawltipedeHead ? npc.lifeMax / 8 : npc.lifeMax;
            int             defFactor = (npc.defense < 0) ? 1 : npc.defense * life / (character.level + 10);
            int             baseExp   = Main.rand.Next((life + defFactor) / 5) + (life + defFactor) / 6;
            int             scaled    = Main.expertMode ? (int)(baseExp * 0.5) : baseExp;

            if (Main.netMode == 2)
            {
                ModPacket packet = mod.GetPacket();
                packet.Write((byte)Message.AddXP);
                packet.Write(scaled);
                packet.Write(npc.target);
                packet.Send();
            }
            else
            {
                character.AddXP(scaled);
            }

            if (level < Math.Min(character.level - 17, 70))
            {
                return;
            }

            float dps        = Math.Min((float)(Math.Pow(1.04, Math.Min(130, character.level)) * 9f), (float)(Math.Pow(1.023, level) * 15) + 14);
            int   assumedDef = !Main.hardMode ? 5 : character.level / 3;

            if (npc.FullName.Contains("Green Slime"))
            {
                if (Main.rand.Next(22) == 0)
                {
                    ProceduralSword.NewSword(mod, npc.position, SwordHilt.RandomHilt(SWORDTHEME.GENERIC), SwordBlade.slimeGreen, Main.rand.Next(3) < 1 ? SwordAccent.RandomAccent() : SwordAccent.none, dps, assumedDef);
                }
            }

            else if (npc.FullName.Contains("Blue Slime"))
            {
                if (Main.rand.Next(30) == 0)
                {
                    ProceduralSword.NewSword(mod, npc.position, SwordHilt.RandomHilt(SWORDTHEME.GENERIC), SwordBlade.slimeBlue, Main.rand.Next(2) < 1 ? SwordAccent.RandomAccent() : SwordAccent.none, dps, assumedDef);
                }
            }

            else if (Main.rand.Next((character.level < 5 ? 5 : (character.level < 10 ? 8 : 20))) == 0)
            {
                if (Main.rand.Next(5) == 0)
                {
                    Item.NewItem(npc.position, RangedWeapon.NewRangedWeapon(mod, npc.position, level, character.level, dps, assumedDef), Main.rand.Next(30, 90));
                }
                else if (Main.rand.Next(9) < 5)
                {
                    ProceduralSword.GenerateSword(mod, npc.position, GetTheme(player), dps, assumedDef);
                }
                else
                {
                    ProceduralStaff.GenerateStaff(mod, npc.position, GetStaffTheme(player), dps * 1.2f, assumedDef);
                }
            }

            else if (Main.rand.Next(40) == 0)
            {
                Item item = Main.item[Item.NewItem(new Rectangle((int)npc.position.X, (int)npc.position.Y, npc.width, npc.height), mod.ItemType(Glyph.GetRandom()))];
                if (item.modItem is Glyph && Main.netMode == 0)
                {
                    ((Glyph)item.modItem).Randomize();
                }
            }

            else if (npc.FullName.EndsWith(" Eye") && level < 20)
            {
                if (Main.rand.Next(20) == 0)
                {
                    ProceduralSword.NewSword(mod, npc.position, SwordHilt.RandomHilt(SWORDTHEME.MONSTROUS), SwordBlade.demonEye, Main.rand.Next(5) < 2 ? SwordAccent.RandomAccent() : SwordAccent.none, dps, assumedDef);
                }
                else if (Main.rand.Next(15) == 0)
                {
                    ProceduralSword.NewSword(mod, npc.position, SwordHilt.RandomHilt(SWORDTHEME.GENERIC), SwordBlade.demonEye, SwordAccent.none, dps, assumedDef);
                }
            }
        }
Example #2
0
        public static Item GenerateSword(Mod mod, Vector2 position, SWORDTHEME theme, float dps, int enemyDef)
        {
            ProceduralSword sword;

            sword = NewSword(mod, position, SwordHilt.RandomHilt(theme), SwordBlade.RandomBlade(theme), Main.rand.Next(5) < 3 ? SwordAccent.RandomAccent() : SwordAccent.none, dps, enemyDef);
            return(sword.item);
        }