// Update is called once per frame void Update() { Ray ray = new Ray(transform.position, transform.forward); RaycastHit hit = new RaycastHit(); if (Physics.Raycast(ray, out hit, Mathf.Infinity)) { if (hit.transform.GetComponent <SwitchEngine>() != null) { SwitchEngine switchEngine = hit.transform.GetComponent <SwitchEngine>(); // switchEngine.ShowMouseOverObject(); if (Input.GetKeyDown(KeyCode.Joystick1Button5) || Input.GetKeyDown(KeyCode.Joystick1Button4)) { if (Services.DayCycleManager.dayHasEnded) { Debug.Log("switch!!!"); // switchEngine.AnimateButtonPress(); // switchEngine.myName = "Close up."; audioController.spotlightSfx.PlayScheduled(AudioSettings.dspTime); // switchEngine.HideMouseOverObject(); // foreach(Light light in lights){ // light.enabled = false; // } GetComponentInParent <InteractionManager>().enabled = false; GetComponentInParent <FirstPersonController>().enabled = false; Services.DayCycleManager.switchOff = true; // fpc.enabled = false; //this.enabled = false; } else { // switchEngine.myName = "Close up."; Debug.Log("Some customers still need you."); } } } else { } } }
void ObjectNameRay() { Ray ray = new Ray(transform.position, transform.forward); float rayDist = Mathf.Infinity; RaycastHit hit = new RaycastHit(); if (Physics.Raycast(ray, out hit, rayDist)) { GameObject hitObj = hit.transform.gameObject; if (hitObj.GetComponent <Interactable>() != null) { Interactable thisObj = hitObj.GetComponent <Interactable>(); UpdateDescriptionText(thisObj.myName); } else if (hitObj.GetComponent <SwitchEngine>() != null) { SwitchEngine thisSwitch = hitObj.GetComponent <SwitchEngine>(); UpdateDescriptionText(thisSwitch.myName); } //only check if you're looking at a coaster if you're holding something } }