void OnSwipe(SwipeModule.Direction Dir)
    {
//        Debug.Log("Swipe detected: " + Dir);

        switch (Dir)
        {
        case SwipeModule.Direction.Up:
        {
            LastScene = Scenes[Index];
            SceneManager.UnloadSceneAsync(LastScene);
            Index        = ++Index % Scenes.Length;
            CurrentScene = Scenes[Index];
            SceneManager.LoadScene(CurrentScene, LoadSceneMode.Additive);
        }
        break;

        case SwipeModule.Direction.Down:
        {
            LastScene = Scenes[Index];
            SceneManager.UnloadSceneAsync(LastScene);
            Index        = (Index + Scenes.Length - 1) % Scenes.Length;
            CurrentScene = Scenes[Index];
            SceneManager.LoadScene(CurrentScene, LoadSceneMode.Additive);
        }
        break;
        }
    }
    void OnSwipe(SwipeModule.Direction Dir)
    {
//        Debug.Log("Swipe detected: " + Dir);

        switch (Dir)
        {
        case SwipeModule.Direction.Right:
        {
            Index          = ++Index % Mats.Length;
            Plane.material = Mats[Index];
        }
        break;

        case SwipeModule.Direction.Left:
        {
            Index          = (Index + Mats.Length - 1) % Mats.Length;
            Plane.material = Mats[Index];
        }
        break;
        }
    }