Inheritance: MonoBehaviour
 private void Start()
 {
     _swipeControls = GetComponent <SwipeControls>();
     _tapScreen     = GetComponent <TapScreen>();
     _menuSounds    = GetComponent <MenuSounds>();
     //_menuSounds.playSound(0);
 }
Example #2
0
    public void SetTouchData(SwipeControls controls)
    {
        TouchMovement swipeData = new TouchMovement
        {
            StartPos      = startPosition,
            swipeControls = controls
        };

        tData?.Invoke(swipeData);
    }
Example #3
0
    public void SetData(SwipeControls controls)
    {
        SwipeMovement swipeData = new SwipeMovement
        {
            StartPos      = startPosition,
            endPos        = endPosition,
            swipeControls = controls
        };

        data?.Invoke(swipeData);
    }
Example #4
0
    public void CreateFight(GameObject other)
    {
        enemy = other;

        CreateSlicer();
        CreateTimer();

        gameObject.AddComponent <SwipeControls>();
        swipeControls        = gameObject.GetComponent <SwipeControls>();
        swipeControls.slicer = currentSlice;

        gameObject.AddComponent <Swipe>();
        currentSwipe        = gameObject.GetComponent <Swipe>();
        swipeControls.swipe = currentSwipe;
    }
Example #5
0
    private void OnTriggerEnter(Collider col)
    {
        SwipeControls sc = col.transform.GetComponent <SwipeControls>();

        if (sc == null)
        {
            return;
        }
        if (col.transform.position.x < 0)
        {
            sc.target   = new Vector3(-1f, 3f, 0f);
            sc.ismoving = true;
            sc.x        = 0;
            sc.stopSL   = true;
        }
        else if (col.transform.position.x > 0)
        {
            sc.target   = new Vector3(1f, 3f, 0f);
            sc.ismoving = true;
            sc.x        = 2;
            sc.stopSR   = true;
        }
    }
    void Start()
    {
        hMenuScript                = GameObject.Find("MenuGroup").GetComponent <MenuScript>() as MenuScript;
        hPatchesRandomizer         = this.GetComponent <PatchesRandomizer>() as PatchesRandomizer;
        hPlayerSidesColliderScript = GameObject.Find("PlayerSidesCollider").GetComponent <PlayerSidesColliderScript>() as PlayerSidesColliderScript;
        hPlayerFrontColliderScript = GameObject.Find("PlayerFrontCollider").GetComponent <PlayerFrontColliderScript>() as PlayerFrontColliderScript;
        hSoundManager              = GameObject.Find("SoundManager").GetComponent <SoundManager>() as SoundManager;
        hInGameScript              = this.GetComponent <InGameScript>() as InGameScript;
        hPitsMainController        = this.GetComponent <PitsMainController>() as PitsMainController;
        hCheckPointsMain           = this.GetComponent <CheckPointsMain>() as CheckPointsMain;
        hPowerupScript             = this.GetComponent <PowerupsMainController>() as PowerupsMainController;
        hEnemyController           = GameObject.Find("Enemy").GetComponent <EnemyController>() as EnemyController;
        hPowerupScript             = this.GetComponent <PowerupsMainController>() as PowerupsMainController;
        hCameraController          = Camera.main.gameObject.GetComponent <CameraController>() as CameraController;
        swipeLogic = transform.GetComponent <SwipeControls>() as SwipeControls;

        tPlayer         = transform;
        tPlayerRotation = transform.Find("PlayerRotation");
        playerRenderer  = GameObject.Find("rend").GetComponent <SkinnedMeshRenderer>();

        //get the animation component of the player character
        aPlayer          = this.transform.Find("PlayerRotation/PlayerMesh/Prisoner").GetComponent <Animation>() as Animation;
        tBlobShadowPlane = transform.Find("BlobShadowPlane");

        tPlayerSidesCollider = GameObject.Find("PlayerSidesCollider").transform;
        tFrontCollider       = GameObject.Find("PlayerFrontCollider").transform;
        if (!PersistentManagerScript.Instance.obstacles)
        {
            tFrontCollider.GetComponent <BoxCollider>().enabled       = false;
            tPlayerSidesCollider.GetComponent <BoxCollider>().enabled = false;
        }

        tHUDGroup    = GameObject.Find("HUDMainGroup/HUDGroup").transform;
        tPauseButton = GameObject.Find("HUDMainGroup/HUDGroup/HUDPause").transform;
        tQuitButton  = GameObject.Find("HUDMainGroup/HUDGroup/HUDQuit").transform;
        tQuitButton.gameObject.active = false;

        HUDCamera = GameObject.Find("HUDCamera").GetComponent <Camera>();

        v3BNCDefaultScale = tFrontCollider.localScale;
        v3BFCDefaultScale = tPlayerSidesCollider.localScale;

        bInAir = false;
        fCurrentDistanceOnPath = 50.0f;         //inital distance with respect to spline
        fCurrentDistance       = 0.0f;
        fCurrentMileage        = 0.0f;
        tCurrentAngle          = 0.0f;
        fPitFallLerpValue      = 0.0f;
        fPitFallForwardSpeed   = 0.0f;
        fPitPositionX          = 0.0f;
        iDeathAnimStartTime    = 0;
        bGroundhit             = false;
        bJumpFlag = false;
        bInJump   = false;
        fCurrentUpwardVelocity = 0;
        fCurrentHeight         = 0;

        bDirectionQueueFlag = false;
        directionQueue      = SwipeControls.SwipeDirection.Null;
        iLanePosition       = 0;        //set current lane to mid
        fCurrentWalkSpeed   = fStartingWalkSpeed;


        if (PlayerPrefs.HasKey("ControlsType"))
        {
            swipeControlsEnabled = PlayerPrefs.GetInt("ControlsType") == 1 ? true : false;
        }
        else
        {
            PlayerPrefs.SetInt("ControlsType", (swipeControlsEnabled == true ? 1 : 0));
        }

        hSoundManager.stopSound(SoundManager.CharacterSounds.Footsteps);
        StartCoroutine("playIdleAnimations");        //start playing idle animations
    }