void Start() { if (Instance == null) { Instance = this; } m_currentSwingState = SwingState.Unstarted; m_arrow = GameObject.Instantiate (m_arrowPrefab); m_arrow.transform.localScale = m_arrow.transform.localScale * 0.6f; m_crumbOne = GameObject.Instantiate (m_arrowPrefab); m_crumbOne.transform.localScale = m_crumbOne.transform.localScale * 0.8f; m_crumbTwo = GameObject.Instantiate (m_arrowPrefab); m_crumbTwo.transform.localScale = m_crumbTwo.transform.localScale * 1.0f; }
//private void Update() //{ // if (GameManager.Instance.loadLevelComplete == true) // { // //GameManager.Instance.loadLevelComplete = false; // Debug.Log("Load level complete is true"); // actionManager = GameObject.Find("LevelManager").GetComponent<ActionsManager>(); // Debug.Log("Found the level Manager"); // PlayInitialCue(actionManager.nextCue, actionManager.currentAction); // if (actionManager.currentAction != "None") // { // } // } //} /// <summary> /// PLEASE LOOK INTO THIS ONTRIGGER. WHAT'S REALLY NECESSARY /// </summary> private void OnTriggerEnter(Collider other) { TriggerScript ts = other.GetComponent <TriggerScript>(); if (ts != null) { if (ts.action == "") { if (ts.playFrom != null) { AkSoundEngine.PostEvent(ts.eventName, ts.playFrom); //other.gameObject.SetActive(false); } else { AkSoundEngine.PostEvent(ts.eventName, gameObject); //other.gameObject.SetActive(false); } } if (ts.action != "") { if (ts.eventName != "") { AkCallbackManager.EventCallback newActionEvent; newActionEvent = new AkCallbackManager.EventCallback(new System.Action <object, AkCallbackType, object>((o1, o2, o3) => PlayCueEventCompleted(ts.action))); AkSoundEngine.PostEvent(ts.eventName, gameObject, (uint)AkCallbackType.AK_EndOfEvent, newActionEvent, null); //other.gameObject.SetActive(false); } else { PlayCueEventCompleted(ts.action); //other.gameObject.SetActive(false); } } ChangeBehaviourMoveState(ts.movementStatus); } if (other.gameObject.name == "SceneEnd") { if (ts != null) { AkSoundEngine.StopAll(gameObject); AkCallbackManager.EventCallback cutscene_endScene = new AkCallbackManager.EventCallback(new System.Action <object, AkCallbackType, object>((o1, o2, o3) => SceneEnd())); AkSoundEngine.PostEvent(ts.eventName, gameObject, (uint)AkCallbackType.AK_EndOfEvent, cutscene_endScene, null); } else { SceneEnd(); } } if (other.gameObject.name == "Well_To_Forest") { AkSoundEngine.PostEvent("Well_Forest", gameObject); uint eventId; eventId = AkSoundEngine.GetIDFromString("Home_To_Well"); AkSoundEngine.ExecuteActionOnEvent(eventId, AkActionOnEventType.AkActionOnEventType_Stop, gameObject, 0, AkCurveInterpolation.AkCurveInterpolation_Linear); } if (other.gameObject.name == "JumpTheTree") { GameObject bootMusic = GameObject.Find("Boot Music"); uint eventId; eventId = AkSoundEngine.GetIDFromString("global_bg"); AkSoundEngine.ExecuteActionOnEvent(eventId, AkActionOnEventType.AkActionOnEventType_Stop, bootMusic, 5, AkCurveInterpolation.AkCurveInterpolation_Linear); AkCallbackManager.EventCallback pauseBgMusic = new AkCallbackManager.EventCallback(new System.Action <object, AkCallbackType, object>((o1, o2, o3) => ResumeBGMusic())); AkSoundEngine.PostEvent("tree_fall_music", bootMusic, (uint)AkCallbackType.AK_EndOfEvent, pauseBgMusic, null); } if (other.gameObject.name == "WellMusic") { GameObject bootMusic = GameObject.Find("Boot Music"); uint eventId; eventId = AkSoundEngine.GetIDFromString("global_bg"); AkSoundEngine.ExecuteActionOnEvent(eventId, AkActionOnEventType.AkActionOnEventType_Stop, bootMusic, 5000, AkCurveInterpolation.AkCurveInterpolation_Linear); AkCallbackManager.EventCallback pauseBgMusic = new AkCallbackManager.EventCallback(new System.Action <object, AkCallbackType, object>((o1, o2, o3) => ResumeBGMusic())); AkSoundEngine.PostEvent("well_music", bootMusic, (uint)AkCallbackType.AK_EndOfEvent, pauseBgMusic, null); } if (other.gameObject.name == "MusicFour") { GameObject bootMusic = GameObject.Find("Boot Music"); uint eventId; eventId = AkSoundEngine.GetIDFromString("global_bg"); AkSoundEngine.ExecuteActionOnEvent(eventId, AkActionOnEventType.AkActionOnEventType_Stop, bootMusic, 5000, AkCurveInterpolation.AkCurveInterpolation_Linear); AkCallbackManager.EventCallback pauseBgMusic = new AkCallbackManager.EventCallback(new System.Action <object, AkCallbackType, object>((o1, o2, o3) => ResumeBGMusic())); AkSoundEngine.PostEvent("cutscene_four_music", bootMusic, (uint)AkCallbackType.AK_EndOfEvent, pauseBgMusic, null); } if (other.gameObject.name == "Forest_Chase") { //AkSoundEngine.PostEvent("Forest_Chase", gameObject); uint eventId; eventId = AkSoundEngine.GetIDFromString("Well_Forest"); AkSoundEngine.ExecuteActionOnEvent(eventId, AkActionOnEventType.AkActionOnEventType_Stop, gameObject, 5000, AkCurveInterpolation.AkCurveInterpolation_Linear); } if (other.gameObject.name == "SwingStart") { SwingHandler sh = other.GetComponent <SwingHandler>(); AnimationEventScript animEvents = sh.swing.GetComponent <AnimationEventScript>(); if (animEvents != null) { animEvents.canListenForEvents = true; } //other.gameObject.SetActive(false); } if (other.gameObject.name == "SwingEnd") { //other.gameObject.SetActive(false); SwingHandler sh = other.GetComponent <SwingHandler>(); AnimationEventScript animEvents = sh.swing.GetComponent <AnimationEventScript>(); if (animEvents != null) { animEvents.canListenForEvents = false; AkSoundEngine.PostEvent("Move_On", gameObject); } } other.gameObject.SetActive(false); }