internal DefineSprite(ulong length, SwfBitStream swfStream)
            : base(TagCode, length)
        {
            SpriteID = swfStream.GetUInt16();
            FrameCount = swfStream.GetUInt16();

            var tags = new List<SwfTag>();
            var startBytes = swfStream.BytesRead;
            do
            {
                tags.Add(ParseTag(swfStream));
            } while (swfStream.BytesRead - startBytes < Length);
            ControlTags = tags.ToArray();
        }
Example #2
0
        internal static SwfTag ParseTag(SwfBitStream swfStream)
        {
            const ushort low6 = 63;
            var codeAndLength = swfStream.GetUInt16();
            var code = (ushort)((codeAndLength & ~low6) >> 6);
            var length = (uint)(codeAndLength & low6);
            var longTag = length == 0x3F;
            if (longTag)
            {
                length = swfStream.GetUInt32();
            }

            switch (code)
            {
                case DefineSprite.TagCode:
                    return new DefineSprite(length, swfStream);
                default:
                    return new GenericTag(code, length, swfStream);
            }
        }