Example #1
0
    private void InitializeParticleObjects()
    {
        for (int i = 0; i < numParticles; i++)
        {
            float randX, randY, randZ;

            SwarmUtil.GetRandomXYZWithPositiveY(out randX, out randY, out randZ);

            Vector3 position = new Vector3(randX, randY, randZ);

            GameObject goInstance = (GameObject)Instantiate(particleTemplate, position, transform.rotation);

            Particle temp = new Particle(goInstance);
            temp.bestPosition = goInstance.GetComponent <Rigidbody>().position;

            swarmBrain.particles.Add(temp);
        }
    }
Example #2
0
    private void InitializeOptimaObjects()
    {
        for (int i = 0; i < numOptima; i++)
        {
            float randX, randY, randZ;

            SwarmUtil.GetRandomXYZWithPositiveY(out randX, out randY, out randZ);

            Vector3 position = new Vector3(randX, randY, randZ);

            GameObject goInstance = (GameObject)Instantiate(optimaTemplate, position, transform.rotation);

            Particle temp = new Particle(goInstance);


            GameObject pointLight = (GameObject)Instantiate(OptimaLightTemplate, position, transform.rotation);
            pointLight.transform.parent = temp.gameObject.transform;


            swarmBrain.optimaList.Add(temp);
        }
    }