private void ResetSwap() { _swapDirection = Vector2Int.zero; _swapTile = null; _currentSwapState = SwapState.None; }
private void StartForwardSwap(Vector2Int direction) { _swapDirection = direction; _swapTile = _board.GetTileAt(_selectedTileInitialCoordinates + _swapDirection); _currentSwapState = SwapState.Forward; PerformForwardSwap(); }
void Update() { if (needDrop == true) { Droping(); } switch (_state) { case (SwapState.Default): { if (Input.GetMouseButton(0)) { var hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero); if (hit.collider != null) { _activeCell = hit.collider.GetComponent <CellCtrl> (); _state = SwapState.Swiping; } } break; } case (SwapState.Swiping): { if (Input.GetMouseButton(0)) { var hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero); if (hit.collider != null && _activeCell.gameObject != hit.collider.gameObject) { _passiveCell = hit.collider.GetComponent <CellCtrl> (); if (!_activeCell.AreVerticalOrHorizontalNeighbors(_passiveCell)) { _state = SwapState.Default; Restore(); } else { _state = SwapState.Updating; StartCoroutine(Swaping()); } } } break; } } }
private static SwapCompactState CompactStateBySwap(SwapState swap) { if (swap.IsComplete) { return(SwapCompactState.Completed); } if (swap.IsCanceled) { return(SwapCompactState.Canceled); } return(swap.IsRefunded ? SwapCompactState.Refunded : SwapCompactState.InProgress); }
private void Seat8_Click(object sender, EventArgs e) { if (StateSwap == SwapState.Off) { if (seat8.BackColor != Color.LightBlue) { seat1.BackColor = Color.White; seat2.BackColor = Color.White; seat3.BackColor = Color.White; seat4.BackColor = Color.White; seat5.BackColor = Color.White; seat6.BackColor = Color.White; seat7.BackColor = Color.White; seat8.BackColor = Color.Yellow; } } else if (StateSwap == SwapState.First) { seat1.BackColor = Color.White; seat2.BackColor = Color.White; seat3.BackColor = Color.White; seat4.BackColor = Color.White; seat5.BackColor = Color.White; seat6.BackColor = Color.White; seat7.BackColor = Color.White; seat8.BackColor = Color.Red; firstswap = 8; StateSwap = SwapState.Second; } else if (StateSwap == SwapState.Second && seat8.BackColor != Color.Red) { seat8.BackColor = Color.Green; secondswap = 8; Button3_Click(null, null); } }
private static SwapMode ModeBySwap(SwapState swap) { return(swap.IsInitiator ? SwapMode.Initiator : SwapMode.CounterParty); }
private void Button3_Click(object sender, EventArgs e) { //swap //first step, select first seat. if (StateSwap == SwapState.Off) { int firstseat = 0; int secondseat = 0; button1.Visible = false; button2.Visible = false; button3.Visible = false; button4.Visible = false; MessageBox.Show("Swap mode is on, select two seats!"); StateSwap = SwapState.First; } else { StateSwap = SwapState.Off; seat1.BackColor = Color.Yellow; seat2.BackColor = Color.White; seat3.BackColor = Color.White; seat4.BackColor = Color.White; seat5.BackColor = Color.White; seat6.BackColor = Color.White; seat7.BackColor = Color.White; seat8.BackColor = Color.White; button1.Visible = true; button2.Visible = true; button3.Visible = true; button4.Visible = true; try { var firstperson = (from f in assignedlist where f.SeatNumber == firstswap select f).First(); var secondperson = (from f in assignedlist where f.SeatNumber == secondswap select f).First(); assignedlist.Remove(firstperson); assignedlist.Remove(secondperson); UnassignedList.Add(firstperson); UnassignedList.Add(secondperson); if (AssignSeat(secondswap, firstperson) && AssignSeat(firstswap, secondperson)) { } else { //if something goes wrong, assign back to original. AssignSeat(secondswap, secondperson); AssignSeat(firstswap, firstperson); MessageBox.Show("Wait, that's illegal!"); } firstswap = 0; secondswap = 0; } catch (Exception err) { MessageBox.Show("An Error has occured!"); } } assignedcomp_label.Text = assignedlist.Count.ToString(); unassigned_label.Text = UnassignedList.Count.ToString(); }
private void StartBackwardSwap() { _currentSwapState = SwapState.Backward; PerformBackwardSwap(); }
void Update() { if (needDrop == true) { Droping(); } switch (_state) { case (SwapState.Default): { if (Input.GetMouseButton (0)) { var hit = Physics2D.Raycast (Camera.main.ScreenToWorldPoint (Input.mousePosition), Vector2.zero); if (hit.collider != null) { _activeCell = hit.collider.GetComponent<CellCtrl> (); _state = SwapState.Swiping; } } break; } case(SwapState.Swiping): { if (Input.GetMouseButton (0)) { var hit = Physics2D.Raycast (Camera.main.ScreenToWorldPoint (Input.mousePosition), Vector2.zero); if (hit.collider != null && _activeCell.gameObject != hit.collider.gameObject) { _passiveCell = hit.collider.GetComponent<CellCtrl> (); if (!_activeCell.AreVerticalOrHorizontalNeighbors(_passiveCell)) { _state = SwapState.Default; Restore(); } else { _state = SwapState.Updating; StartCoroutine(Swaping()); } } } break; } } }
void Restore() { _state = SwapState.Default; _activeCell = null; _passiveCell = null; }
void Restore() { _state = SwapState.Default; _activeCell = null; _passiveCell = null; }