public void Serialize(NetworkWriter writer) { Util.LogSerialization(this, false); writer.Write(NetUser.gameObject); writer.Write(SwapKey.ToString()); writer.Write(SwapOnRetool); }
public void Serialize(NetworkWriter writer) { ToolbotEquipmentSwap.Logger.LogDebug($"[Serializing '{nameof(ClientConfigRequestReply)}']"); writer.Write(NetUser.gameObject); writer.Write(SwapKey.ToString()); writer.Write(SwapOnRetool); }