public unsafe void Initialize(Sprite drawTarget, Sprite textTarget) { GlTexImage2D((uint)GL.Texture2D, 0, (uint)GL.RGBA, game.ScreenWidth, game.ScreenHeight, 0, (uint)GL.RGBA, (uint)GL.UnsignedByte, null); ww = 1f / game.windowWidth; wh = 1f / game.windowHeight; pw = game.PixWidth * ww; ph = game.PixHeight * wh; SetValues(pw, ph, ww, wh); CreateCoords(game.PixWidth, game.PixHeight, game.ScreenWidth, game.ScreenHeight); IntPtr vsyncPtr = WglGetProcAddress("wglSwapIntervalEXT"); if (vsyncPtr != IntPtr.Zero) { SwapInterval swap = Marshal.GetDelegateForFunctionPointer <SwapInterval>(vsyncPtr); swap(0); } ReleaseDC(game.Handle, deviceContext); deviceContext = GetDC(game.Handle); }
public AngleBackend(bool isCpuBackend = false) { IsCpuBackend = isCpuBackend; var ptrsize = Marshal.SizeOf(typeof(IntPtr)); if (ptrsize == 8) { EGL = LoadLibrary("x64/libEGL.dll"); GL = LoadLibrary("x64/libGLESv2.dll"); } else { EGL = LoadLibrary("x86/libEGL.dll"); GL = LoadLibrary("x86/libGLESv2.dll"); } EglChooseConfig = (ChooseConfig)EGL_GetProcAddress("eglChooseConfig", typeof(ChooseConfig)); EglGetPlatformDisplayExt = (GetPlatformDisplayExt)EGL_GetProcAddress("eglGetPlatformDisplayEXT", typeof(GetPlatformDisplayExt)); EglInitialize = (Initialize)EGL_GetProcAddress("eglInitialize", typeof(Initialize)); EglGetConfigs = (GetConfigs)EGL_GetProcAddress("eglGetConfigs", typeof(GetConfigs)); EglCreateContext = (CreateContext)EGL_GetProcAddress("eglCreateContext", typeof(CreateContext)); EglCreatePbufferSurface = (CreatePbufferSurface)EGL_GetProcAddress("eglCreatePbufferSurface", typeof(CreatePbufferSurface)); EglCreateWindowSurface = (CreateWindowSurface)EGL_GetProcAddress("eglCreateWindowSurface", typeof(CreateWindowSurface)); EglDestroyContext = (DestroyContext)EGL_GetProcAddress("eglDestroyContext", typeof(DestroyContext)); EglMakeCurrent = (MakeCurrent)EGL_GetProcAddress("eglMakeCurrent", typeof(MakeCurrent)); EglSwapBuffers = (SwapBuffers)EGL_GetProcAddress("eglSwapBuffers", typeof(SwapBuffers)); EglSurfaceAttrib = (SurfaceAttrib)EGL_GetProcAddress("eglSurfaceAttrib", typeof(SurfaceAttrib)); EglWaitClient = (WaitClient)EGL_GetProcAddress("eglWaitClient", typeof(WaitClient)); EglWaitGL = (WaitGL)EGL_GetProcAddress("eglWaitGL", typeof(WaitGL)); EglDestroySurface = (DestroySurface)EGL_GetProcAddress("eglDestroySurface", typeof(DestroySurface)); EglSwapInterval = (SwapInterval)EGL_GetProcAddress("eglSwapInterval", typeof(SwapInterval)); EglTerminate = (Terminate)EGL_GetProcAddress("eglTerminate", typeof(Terminate)); EglSurfaceAttrib = (SurfaceAttrib)EGL_GetProcAddress("eglSurfaceAttrib", typeof(SurfaceAttrib)); EglWaitNative = (WaitNative)EGL_GetProcAddress("eglWaitNative", typeof(WaitNative)); EglGetProcAddress = (EGLGetProcAddress)EGL_GetProcAddress("eglGetProcAddress", typeof(EGLGetProcAddress)); GlGetIntegerv = (GetIntegerv)GL_GetProcAddress("glGetIntegerv", typeof(GetIntegerv)); GlBindRenderbuffer = (BindRenderbuffer)GL_GetProcAddress("glBindRenderbuffer", typeof(BindRenderbuffer)); GlFramebufferRenderbuffer = (FramebufferRenderbuffer)GL_GetProcAddress("glFramebufferRenderbuffer", typeof(FramebufferRenderbuffer)); GlBindFramebuffer = (BindFramebuffer)GL_GetProcAddress("glBindFramebuffer", typeof(BindFramebuffer)); GlGenRenderbuffers = (GenRenderbuffers)GL_GetProcAddress("glGenRenderbuffers", typeof(GenRenderbuffers)); GlGenFramebuffers = (GenFramebuffers)GL_GetProcAddress("glGenFramebuffers", typeof(GenFramebuffers)); GlRenderbufferStorageMultisampleANGLE = (RenderbufferStorageMultisampleANGLE)GL_GetProcAddress("glRenderbufferStorageMultisampleANGLE", typeof(RenderbufferStorageMultisampleANGLE)); GlBlitFramebufferANGLE = (BlitFramebufferANGLE)GL_GetProcAddress("glBlitFramebufferANGLE", typeof(BlitFramebufferANGLE)); }
private void SetSwapInterval(SwapInterval swapInterval) { if (_setSwapInterval == null) _setSwapInterval = GetProcedure<wglSwapIntervalEXTProc>("wglSwapIntervalEXT"); if (_setSwapInterval != null) { _setSwapInterval((int) swapInterval); } }
public static extern int SetSwapInterval(SwapInterval interval);