/// <summary> /// 清除缓存资源 /// </summary> public void Clear() { swap.Clear(); queue.Clear(); HGUIManager.GameBuffer.RecycleChild(Enity.gameObject); }
/// <summary> /// 清除缓存资源 /// </summary> public void Clear() { swap.Clear(); queue.Clear(); HGUIManager.RecycleChild(Enity); }