public void ChooseStage(int lv) { Debug.Log("选择关卡" + lv); int l = lv % sws.Length; for (int i = 0; i < sws.Length; i++) { sws[i].gameObject.SetActive(false); } sws[l].gameObject.SetActive(true); activeSw = sws[l]; activeSw.Ini(lv); }