Example #1
0
    public void GiveFeedback()
    {
        int index = Random.Range(0, feedbackStrings.Length);

        feedbackText.text = feedbackStrings[index];
        var anchorWorldPos = SvedObject.GetHitObject().transform.position;

        _anchorScreenPos = _cam.WorldToScreenPoint(anchorWorldPos);
        feedbackText.rectTransform.position = _anchorScreenPos;

        _alphaText.IncreaseOpacity();
        StartCoroutine(nameof(DisableFeedback));
    }
Example #2
0
    private void Update()
    {
        if (anchorProperty.GetTransformProperty().Item3)
        {
            _distance = Vector3.Distance(transform.position, anchorProperty.GetTransformProperty().Item1);
            if (_distance >= 0.01f)
            {
                var newPos = Vector3.Lerp(transform.position, anchorProperty.GetTransformProperty().Item1, 35f * Time.deltaTime);
                transform.position = newPos;
                transform.rotation = anchorProperty.GetTransformProperty().Item2;
                //Debug.Log("corutin");
            }
            else
            {
                anchorProperty.SetTransformProperty(false);
                SvedObject.GetHitObject().gameObject.SetActive(false);


                _scoreManager.CalculateScore(anchorProperty.GetAnchorType(), anchorProperty.GetCurrentSelectedPiece());

                gameObject.tag = _untag;
                gameObject.transform.parent = _holder.transform;
                _undoBooster.AddToHistory(gameObject, jewelleryPos.GetValue(), SvedObject.GetHitObject().gameObject);
                this.enabled = false;
                Vibration.VibratePeek();
            }
        }
        else
        {
            _distance = Vector3.Distance(transform.position, jewelleryPos.GetValue());
            if (_distance > 0.1f)
            {
                var newPos = Vector3.Lerp(transform.position, jewelleryPos.GetValue(), 6f * Time.deltaTime);
                transform.position = newPos;
                //Debug.Log("corutin");
            }
            else
            {
                _rb.isKinematic = false;
                this.enabled    = false;
            }
        }
    }